The Dresden Files > DFRPG
Evocations and Enviromental Power-Ups
srl51676:
this leads me to another question I am working on a Hydromancer. How does one reconcile use of the water element to power ones magic and the natural tendency of water to ground out magical energy. It seems to me that a Hydromancer standing near a water fall should be a dangerous force not fizzled out dud.
iago:
--- Quote from: srl51676 on April 09, 2010, 04:11:57 PM ---this leads me to another question I am working on a Hydromancer. How does one reconcile use of the water element to power ones magic and the natural tendency of water to ground out magical energy. It seems to me that a Hydromancer standing near a water fall should be a dangerous force not fizzled out dud.
--- End quote ---
Ask Carlos Ramirez. He is one.
Personally I haven't entirely figured this one out myself, but consider: Harry's a fire mage, but he still got burned. So I'd bet that water mages spend a lot of time practicing how to work *with* flows of energy and water and suchlike, but that doesn't make them immune to its effects any more than working with fire protected Harry's hand.
ClarkValentine:
Here's one way to look at it.
A hydromancer doesn't necessarily get power from water - he knows how to push water around. Large quantities of it will overwhelm him just like it will any other spellcaster. Analogy: a computer engineer knows how to manipulate electrical energy to achieve amazing effects. That doesn't mean his computer is even better when hooked up to a lightning rod and shoved into a thunderstorm.
srl51676:
--- Quote from: iago on April 09, 2010, 04:15:44 PM ---Ask Carlos Ramirez. He is one.
Personally I haven't entirely figured this one out myself, but consider: Harry's a fire mage, but he still got burned. So I'd bet that water mages spend a lot of time practicing how to work *with* flows of energy and water and suchlike, but that doesn't make them immune to its effects any more than working with fire protected Harry's hand.
--- End quote ---
So in game terms I invoke my Hydromancer aspect to give a bonus that mitigates the effects of running water, an advantage that the wizard I am facing does not have. Perhaps one could also capture and use the magic as it is drawn away by the water, like sticking a paddle wheel in a river as it flows by.
--- Quote from: ClarkValentine on April 09, 2010, 04:18:54 PM ---
A hydromancer doesn't necessarily get power from water - he knows how to push water around. Large quantities of it will overwhelm him just like it will any other spellcaster. Analogy: a computer engineer knows how to manipulate electrical energy to achieve amazing effects. That doesn't mean his computer is even better when hooked up to a lightning rod and shoved into a thunderstorm.
--- End quote ---
This is a good point However if I did want to channel that storm or gain protection from it I would talk to an electrical engineer
Cajun Guy:
I think water only grounds out magic under certain circumstances. You can cast next to running water but maybe not across. I think the main issue with water grounding out magic would be like in real estate, location..location.. location..
PLus it would be up to the Gm to see how this works and exactly how powerful. It would seem for example that pipes with running water wouldn't do much because of the pipe surrounding it whereas you'd be lucky to blow your nose under a waterfall.
The rules are kind of vague, then again it is the same way in the books. Sometimes the same amount of water completely shorts Harry out where othertiomes a similar situation only inconvieninces him.
It also may have to do with what kind of magic you are throwing around. Fire is in opposition to water and would probably be harder than say air.
Just a thought,
Cajun Guy
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