The Dresden Files > DFRPG

Can I Just Say...

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srl51676:
I have to agree that I am stunned by the level of interaction and attention we as players receive from the design team and the speed with which the interaction takes place. Thank you so much for a quality product and great customer service.

iago:
Treating our customers and fans like they're our peers and our brother and sister gamers is how we roll.

Lanodantheon:
What can I say Sirs and Madams of Evil Hat: You made a damn good game for some damn good fans of a damn good series.

As an aside, I recently finished all of Changes in one sitting the same way I did every book before it. Without referring to Spoilery material(which I would never do) I will share that my reactionary chain was thus:

Part 1: "No! I want MORE!! I'M NOT SATISFIED!!! "

Part 2: "TO THE GAMING TABLE!!!"

That good Sirs and Madams is the sign of a good game and a perfect storm.

As another aside that will make you guys laugh your asses off, this weekend I get to run a game that explores uncharted territory and if my players or certain nameless authors are reading, don't highlight the spoiler tags:

Question: (click to show/hide)How do the Fairies Celebrate April Fool's Day? Answer: With Gusto... ;D

iago:
Man, I have known about significant parts of the plot of Changes for nearly ten years or so. I am so glad it's out there, because now I'm back in the territory of not knowing (most of) what comes next.

But yes: TO THE GAMING TABLE! (click to show/hide)Taking Changes as something that *won't* be continued really opens up the universe.

void:
Honestly, my love for the series wouldn't have been enough to pressure my loved ones into pre-ordering so that I can look over their shoulders at their copies of the PDF...

... it took realizing exactly how connected you (evil) folks are with the fans, how much this clearly meant to you to have this mean so much to us, to get me to work up the enthusiasm to go "WE HAVE TO HAVE THIS!!!!" to the others.

It wasn't Jim's writing and awesome setting that sold this game to me. It wasn't your previous work. It wasn't even your previews.

It was you, the people behind the game, being people, with people. That is why.

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