The Dresden Files > DFRPG
WC & Focused Practitioners? *Updated Enchanted Item Question*
Deadmanwalking:
--- Quote from: Korwin on April 09, 2010, 07:50:17 AM ---Hmm, he can take Refinement for additional Items.
So one Refinement means +2 for an Focus. Maximum for his Foci is his Lore skill.
OK I see how he can get quite high...
--- End quote ---
Yeah, if you assume he's got a dedicated ritual room somewhere with two +4 Items in it, one each for Complexity and Control, he only needs Great Lore and Great Discipline, plus, say, Good Conviction, to manage 8 Complexity and 8 Control on bindings casually and be able to do them at that level with perfect reliability in three rolls. Make that 4 or 5 rolls if he sticks a couple Aspects worth of prep on it and gets to Complexity 12 or 16. This only costs him 5 Refresh (2 for Ritual, 3 for Refinement), though it is handicapped by foci that powerful needing to be large, obvious, and obviously magical. On the other hand, it's thaumaturgy anyway, so he might not care about that.
Sebastian:
You really really cannot generate a magnetic field strong enough to deflect bullets.
Mythbusters had an ep about it.
Well, in a magic universe I suppose you could, but it's going to screw over everything nearby.
Deadmanwalking:
--- Quote from: Mal_Luck on April 09, 2010, 12:28:48 AM ---*UPDATED* I'm attempting to make an enchanted defense item somewhat similar to Harry's coat.
I've got 4 Enchanted Items slots and Good(+3) Lore, I want to make a collar/necklace that creates an always-on Earth-based electromagnetic field to STOP incoming bullets of most handguns of at least all Weapon:2 (Which means I need Armor:2?)
I think I can do this by using 1 slot to make the item, and 1 slot to increase it's strength to 4. Then I halve that to make it always-on... so it has Armor:2, but only the character that made it can use it?
--- End quote ---
Sadly, no. Armor is equal to half the shifts you get...so 1 in this case.
--- Quote from: Mal_Luck on April 09, 2010, 12:28:48 AM ---Would I need to do something special to make it so it only affects metal?
--- End quote ---
Hmm. There's no set precedent, but I'd allow it as a disadvantage upping the level of the item. Probably even allow it to double the protection (cancelling out the Always On factor) since it's so limiting. Making it the Armor 2 you wanted. :)
That's obviously my opinion only, but metal only is actually a really bad downside, considering it doesn't apply to the hands and feet the vampires use to beat you to death.
Korwin:
It would be an nice object for an Fairie...
but I would'nt double the end result, I woul use +1 to the end result (and in this case would be the same).
Deadmanwalking:
--- Quote from: Korwin on April 09, 2010, 10:01:13 AM ---It would be an nice object for an Fairie...
but I would'nt double the end result, I woul use +1 to the end result (and in this case would be the same).
--- End quote ---
I wasn't exactly doubling, so much as countering the normal halving for being always on. I'd say a one use item that can apply to whatever I want, and one that's on all the time but with an extremely narrow focus are about equivalent.
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