The Dresden Files > DFRPG

Item Crafting

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LCDarkwood:

--- Quote from: Korwin on April 09, 2010, 08:32:39 AM ---So I thought Focus Items are an exception to the column rule.

--- End quote ---

Oho! You're right. See? Tired.

So, +2 strength.

Base item strength becomes 8 shifts.

It doesn't actually change the armor effect - you need 12 shifts for a permanent Armor:3. So if you're smart, you keep the 8 shifts.

However, that does leave you 3 slots free to keep for enchanted items or potions. And those items default to 8 shifts.

So, there's that.


-Lenny

LCDarkwood:

--- Quote from: Deadmanwalking on April 09, 2010, 08:46:50 AM ---Does that mean those with Inhuman Toughness can't stack it's benefits with worn armor? Because that...doesn't make alot of sense, actually. And makes it definitively worse than Inhuman Strength, whose Stress bonus most definitively does stack with weapons.

--- End quote ---

The Strength powers outdistance the equivalent Toughness powers on purpose. So, no apologies there.

Armor simply isn't a 1:1 thing when you're talking about gritty modern stuff. Even in real life, so-called "bulletproof" vests still often result in a cracked rib when you get shot center mass by a decently-sized round. There's a point at which, especially when you're talking about units of measure as large and abstract as the ones we use, that layering doesn't really help. I think that's even the case with supernatural defenses - if you've got an Armor:1 innate toughness, but you've encased yourself in Armor:3 protection, the big number is the one that matters, dramatically speaking. (Hell, I could even see that as a way of dealing with the Catch, for some beings.)

I could have gone with a Cyberpunk 2020-esque solution, but that would have resulted in a lot of fractions and rounding, which would have pretty much put us at the equivalent of no stacking anyway.


-Lenny

Sebastian:

--- Quote from: LCDarkwood on April 09, 2010, 09:01:49 AM ---The Strength powers outdistance the equivalent Toughness powers on purpose. So, no apologies there.

Armor simply isn't a 1:1 thing when you're talking about gritty modern stuff. Even in real life, so-called "bulletproof" vests still often result in a cracked rib when you get shot center mass by a decently-sized round. There's a point at which, especially when you're talking about units of measure as large and abstract as the ones we use, that layering doesn't really help. I think that's even the case with supernatural defenses - if you've got an Armor:1 innate toughness, but you've encased yourself in Armor:3 protection, the big number is the one that matters, dramatically speaking. (Hell, I could even see that as a way of dealing with the Catch, for some beings.)

I could have gone with a Cyberpunk 2020-esque solution, but that would have resulted in a lot of fractions and rounding, which would have pretty much put us at the equivalent of no stacking anyway.


-Lenny

--- End quote ---

Magical/mundane armour should stack, if you wear kevlar/steelplate over your enchanted tshirt that should decrease the energy your tshirt has to deal with resulting in the equivalence of a stacking effect. Of course which kinds of damage gets through should also matter.

SoulCatcher78:

--- Quote from: Sebastian on April 09, 2010, 09:46:53 AM ---Magical/mundane armour should stack, if you wear kevlar/steelplate over your enchanted tshirt that should decrease the energy your tshirt has to deal with resulting in the equivalence of a stacking effect. Of course which kinds of damage gets through should also matter.

--- End quote ---

It's too bad that you'll likely die of heat exhaustion before arriving at the fight though  ;D 

void:
Personally, my hangup is that if you have some kevlar or composite weave or SOMETHING, and you start stitching runes into it, you should be able to reinforce it for less effort than it'd take to create an equivalent defensive effect without that underlying infrastructure. Getting Armor:3 from kevlar should be easier, require less work and personal investment, than from a t-shirt.

On the other hand, the system doesn't really _track_ non-magical items on a character strength/balance level, so there isn't anything currently to keep everyone from going "My armor is this special material plus this extra enchantment"..

And of course the gripping hand is that we haven't seen anyone wearing enchanted body armor yet, have we? Is that because of traditions/closed mindedness on the part of wizards we deal with? Aside from Harry, who hasn't had the resources/funds for actual armor throughout most of the series, it's pretty well established that most of the White Council is kind of stuck in their ways.

I feel like I'm missing a crucial piece of this puzzle.

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