The Dresden Files > DFRPG

Do Toughness abilities ALWAYS require a catch?

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vultur:
So what do you do for things that are just "big scary monsters" but don't have any particular thematic vulnerability -- inhumanly tough because they are gigantic and strongly built ... like a Tyrannosaurus rex? What about things that are tough because of armor-like skin, like the (plot-irrelevant CHANGES SPOILER) (click to show/hide)giant centipede)

iago:
Assume they have a +0 Catch, and if the players come up with a creative bit of research that sounds plausible as a weakness later on, run with it.

vultur:

--- Quote from: iago on April 10, 2010, 04:17:04 AM ---Assume they have a +0 Catch, and if the players come up with a creative bit of research that sounds plausible as a weakness later on, run with it.

--- End quote ---

OK, makes sense.

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