The Dresden Files > DFRPG
Do Toughness abilities ALWAYS require a catch?
vultur:
So what do you do for things that are just "big scary monsters" but don't have any particular thematic vulnerability -- inhumanly tough because they are gigantic and strongly built ... like a Tyrannosaurus rex? What about things that are tough because of armor-like skin, like the (plot-irrelevant CHANGES SPOILER) (click to show/hide)giant centipede)
iago:
Assume they have a +0 Catch, and if the players come up with a creative bit of research that sounds plausible as a weakness later on, run with it.
vultur:
--- Quote from: iago on April 10, 2010, 04:17:04 AM ---Assume they have a +0 Catch, and if the players come up with a creative bit of research that sounds plausible as a weakness later on, run with it.
--- End quote ---
OK, makes sense.
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