The Dresden Files > DFRPG Resource Collection
Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Ghostfreak:
Is there a chance you will be doing Goodman Grey and Ascher(not sure if I spelt the name properly); the lady who killed her rapist with fire magic? If so I look forward to the new updates whenever you get the chance to do so. Happy holidays to you and everyone that is on and off the boards at present.
Deadmanwalking:
I'll definitely be doing both of those when I do Skin Game updates on Harry and company. When that will be is perhaps a bit more nebulous, as I still need to re-read the book (and am inclined to re-read more than just the one...I may even re-read the whole series), but it'll happen at some point in the next while.
I should also note that, upon reflection, I'm inclined to agree with the Paranet Papers version of Harry Dresden to the extent that I now really do think Harry should have higher Presence than I've given him by even Small Favor, and higher Contacts by the point he's at now. I'll thus be adjusting my build of him (and progression breakdown) slightly at some point (quite probably along with Murphy and Thomas)...but that definitely needs to wait until I've re-read some books as well.
And I agree entirely with the 'Happy Holidays' message. Happy Holidays to everyone. :)
Sanctaphrax:
--- Quote from: Deadmanwalking on December 01, 2018, 10:09:18 AM ---I may do some generic sheets as well, the Fomor and their minions didn't look quite right in terms of skills (and will feature heavily in my upcoming game), so I revised them, which is sort of inspiring me to do more stat revisions (or, in many cases more like clarifications) for generic foes like random Ghoul thugs or White Court Vampires and the like. I mean, this thread already has one generic stat block, I could throw in a handful more, and I don't imagine it would be more than a handful or two...
--- End quote ---
Very late response, obviously, but I'd be interested.
Deadmanwalking:
Cool. I'll do that in the next few days, then. I revised pretty much all the 'generic' mortals and a cross section of supernaturals that seemed sure to come up (I haven't done any Fae yet, and didn't do the Red Court because my game is post-Changes). They're basically all statted, I just need to format them.
Mostly it's pretty minor stuff like making them follow appropriate skill pyramids (which I know isn't strictly needed for NPCs, but my OCD compels me), though I did also adjust Fomor Servitors a fair bit (Superb seemed too high a skill cap for random mooks...I dropped them to Great and gave them Inhuman Strength to compensate, which seemed more accurate to me), and gave White Court and Black Court vampires a slight power up (Deceit at Great for the White Court and Fists at Great for the Black).
Deadmanwalking:
Aspects:
High Concept: Fomor Sorcerer
Trouble: Mortals Are Beneath Me
Other:
Amphibious And Frogfaced
Shaper Of Flesh
Skills:
Superb: Lore
Great: Conviction, Discipline, Intimidation,
Good: Endurance, Presence, Weapons,
Fair: Alertness, Athletics, Fists
Average: Contacts, Deceit, Scholarship,
Powers:
Aquatic [-1]
Fomor Magic [-5]
Inhuman Strength [-2]
Inhuman Mental Toughness [-2]
Refinement [-1]
The Sight [-1]
Wizard's Constitution [-0]
Total: -12 Refresh
Focus Items:
Gnarled Staff (+3 Offensive Control with Fomor Magic)
Enchanted Items:
Enchanted Robe (6 Shift Block or Armor 3, 3/Session) (3 Item Slots)
3 Potion Slots
Stress:
Mental: OOOO(OO)
Physical: OOOO
Social: OOOO
Armor: 1 vs. mental stuff, or by spell item or effect.
Fair Initiative, Good attacks at Weapon: 4 with staff, Fair attacks at Weapon: 2 unarmed, Fair to Good defenses, 7 shift Evocation offensively (4 without staff), 6 shift defensive item.
So, first up here's a Generic Fomor. They're built at Submerged and designed to be scary for people at less than that power level (particularly those with a skill cap of Great or so), and a decent but not really optimized threat. Their weird devices are assumed to be Potions (which, conveniently, means they can hand them off to minions). You can easily power them up if you want just by adding a level of Refinement or two (they can get up to 9 shift offensive Evocation and 10 shift defensive item that way)...but that's more extreme than generic characters should usually be.
Fomor Servitors up...probably later today, and other stuff to follow. I'll add stuff to the index in the first post in a while.
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