The Dresden Files > DFRPG Resource Collection

Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)

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Deadmanwalking:

--- Quote from: narphoenix on February 03, 2013, 05:13:07 PM ---True. But here's a big problem. Mort can't do high level rituals without them backfiring in his face. The odds say he can control it most of the time per roll, but assuming you're seven times for a seven shift ritual (the max Mort can do without declarations), gets it off without backlash only 65% of the time. And Mort doesn't have a lot of FP to chuck around to avoid that.

--- End quote ---

Like I said, move the Complexity bonus from his Seance Table to Control if this really bothers you, that'll net him Control 5 and thus perfect Control on any ritual he can take his time one.

But given that the exact same was true of Harry on most Thaumaturgy (the part of magic he claimed to be best at) in, say, Fool Moon...I am deeply skeptical that sometimes losing control means you aren't Council level.

narphoenix:
But Mort has been noted to do some really complicated Thaumaturgy without loosing control (to give you an idea, for the Map thing he pulled in Dead Beat, our GM said an equivalent ritual for the Warden in our group to pull off would require 13 shifts). I'd actually swap his Discipline with his Investigation-since he really focuses on his ghosts to investigate stuff) and split his Seance table into a +1 for control and complexity.

Jebm:
How would you stat up Sir Stu?. I'd imagine he's pretty powerful as Lea spoke rather highly of him...almost like a schoolgirl with a crush or something. ;D 

Deadmanwalking:

--- Quote from: narphoenix on February 03, 2013, 05:50:16 PM ---But Mort has been noted to do some really complicated Thaumaturgy without loosing control (to give you an idea, for the Map thing he pulled in Dead Beat, our GM said an equivalent ritual for the Warden in our group to pull off would require 13 shifts). I'd actually swap his Discipline with his Investigation-since he really focuses on his ghosts to investigate stuff) and split his Seance table into a +1 for control and complexity.
--- End quote ---

How much Complexity you can pull off has vastly more to do with Lore than Discipline, especially if you grab an extra tag or two to take care of really low rolls (which he would). And that assumes that's a spell per se and not a use of what amounts to Contacts.


--- Quote from: Jebm on February 03, 2013, 05:58:25 PM ---How would you stat up Sir Stu?. I'd imagine he's pretty powerful as Lea spoke rather highly of him...almost like a schoolgirl with a crush or something. ;D 
--- End quote ---

Sir Stu is indeed badass. I'll be statting him up...but mostly, he's a ghost with ghost stuff plus some Inhuman physical stuff...and a really impressive skill layout.

narphoenix:
I know that. But the more complexity you have, the more chance you have to fail. Assuming Mort does one shift at a time, he fails that ritual about 3 times in 5. And he didn't have time for both tags to reroll and to pull off that ritual. Harry had walked in about 2 seconds (well, minutes) earlier.

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