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Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)

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Sanctaphrax:
There is no such thing as canonical Rune Magic.

Mr. Death:

--- Quote from: Sanctaphrax on January 21, 2013, 07:46:39 PM ---There is no such thing as canonical Rune Magic.

--- End quote ---
You know what I mean. They priced it for Gard at -4, and would have had a reason to do that.

Sanctaphrax:
I guess?

I'm not sure they put any thought into it, really. That's the default cost, so maybe they just wrote it down without thinking.

I was more addressing DMW's desire not to use homebrew. Even if he wants to stick with canonical Rune Magic, he can't because canonical Rune Magic is not a real thing.

Deadmanwalking:

--- Quote from: Mr. Death on January 21, 2013, 07:39:30 PM ---Eh, I disagree.
--- End quote ---

*shrugs* Nothing I can do about that. I think it's an accurate portrayal of her demonstrated capabilities.


--- Quote from: Mr. Death on January 21, 2013, 07:39:30 PM ---Most supernaturals we see aren't human--it's heavily implied that Ms. Gard is/was. I think that's what makes the difference, that she's a human who got these powers put on her, rather than being a creature that was born to them.
--- End quote ---

To some extent, this is totally true. But on another level, that's not a mechanical distinction that's ever made, so mechanics (like the Catch I added) are needed to reflect it.


--- Quote from: Mr. Death on January 21, 2013, 07:39:30 PM ---How can you say it's "bog-standard" with the same considerations as all the others while when there is no write-up for it? How can you say what each refresh point accounts for when there is no write up for what each refresh point--or any of them--accounts for?
--- End quote ---

It's Sponsored Magic, which is a listed power, explicitly costing two Refresh each for versions of Channeling and Ritual. See p. 287. So we know exactly how it's costed, actually. We don't know details of the exact way that particular version works...but we know how it's priced, by all the Gods.


--- Quote from: Mr. Death on January 21, 2013, 07:39:30 PM ---If the canon version of Rune Magic--whatever it is--is worth -4 refresh, how can you possibly say that you can chop off -2 refresh while keeping its capabilities the same?
--- End quote ---

I'm not keeping it's capabilities the same. By the writeup in the book, she can use Evocation, since there's no text talking about her being incapable of that, and that's a default part of the Sponsored Magic power. My version can do nothing of the sort. That's a difference of capability.


--- Quote from: Mr. Death on January 21, 2013, 07:39:30 PM ---Does it then cost only -1 refresh if someone with Thaumaturgy takes it?
--- End quote ---

Presumably.


--- Quote from: Sanctaphrax on January 21, 2013, 07:51:20 PM ---I'm not sure they put any thought into it, really. That's the default cost, so maybe they just wrote it down without thinking.
--- End quote ---

This. Basically. Bear in mind that the book's stats were pre-Even Hand, too, so we'd had less chance to prove she can't do Evocation.


--- Quote from: Sanctaphrax on January 21, 2013, 07:51:20 PM ---I was more addressing DMW's desire not to use homebrew. Even if he wants to stick with canonical Rune Magic, he can't because canonical Rune Magic is not a real thing.
--- End quote ---

True! But I consider assuming it's a Sponsored version of Thaumaturgy/Ritual alone a simpler and closer to canonical version than a -4 Refresh version that would necessitate a bunch of custom stuff as well to justify it costing more. I seriously considered skipping the Sponsored bit altogether and having it be just her version of Ritual or even Thaumaturgy, as there's little indication whether it is actually provided by Odin, or simply a form of magic he knows and can teach...but went with the Sponsored version for now because full Thaumaturgy seemed a bit broad, and Ritual a bit narrow. I may yet change that decision.

Mr. Death:
I'm going to refuse to accept "they just didn't think about it or care" as an answer for, well, anything in either book. You don't go to the trouble of creating something that's clearly had a lot of thought and time and effort put into it to emulate the feel and mechanics of a series and then--when it comes time to stat out the series' main and signature characters--just throw up your hands and just say, "Screw it, just throw any old thing on there."

So please, come up with another explanation for disregarding what's in the books (while saying you don't use homebrew) beyond what amounts to, "I know the game and the mechanics better than the people who wrote it." If they listed Rune Magic as -4, that means if you're following the book, then the power is -4 refresh.

The RPG wasn't written by a bunch of clueless people who don't know or care about the series, so please stop trying to use "they just didn't care" as justification.

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