The Dresden Files > DFRPG Resource Collection
Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Deadmanwalking:
--- Quote from: vultur on January 20, 2013, 02:01:27 AM ---Well, Harry talks about him being afraid of them "turning him into one more discarded Dixie cup for the Fallen," so Harry at least seems to think they can kill him.
--- End quote ---
It's never been put to the test, so we don't really know one way or the other. Maybe we'll find out next book, since the Denarians are apparently gonna be back.
Mr. Death:
--- Quote from: Deadmanwalking on January 19, 2013, 06:51:55 AM ---Name: Sigrun Gard
Aspects:
High Concept: Honest-to-Odin Valkyrie
Trouble: On Marcone's Payroll
Other:
Runecaster and Scryer;
Icy Beauty;
Descendent of Beowulf;
Respect For Professionalism;
The Art of Paranoia;
Skills:
Superb: Conviction, Endurance, Lore, Weapons,
Great: Athletics, Burglary, Discipline, Guns,
Good: Driving, Empathy, Fists, Presence, Survival,
Fair: Alertness, Intimidate, Might, Scholarship, Stealth,
Everything else defaults to Average.
Stunts:
Paranoid? Probably (Alertness) (-1)
The Big Picture (Burglary) (-1)
Pilot (Helicopter) (Driving) (-1)
Linguist (Scholarship) (-1)
Berserker (Weapons) (-1)
Powers:
Refinements [-2]
Sponsored Magic: Rune Magic [-2]
Strange Senses [-2]
Inhuman Strength [-2]
Inhuman Toughness [-2]
Inhuman Recovery [-2]
The Catch is unknown [+0]
Total: -17 Refresh
Enchanted Items:
Rune Covered Axe [8 shift Block or Armor Value 4, 5/session] (6 Enchanted Item Slots)
6 'potion' slots
Stress:
Mental: OOOO (+1 Mild Consequence)
Physical: OOOO(OO) (+1 Mild Consequence)
Social: OOOO
Armor: 1, or by spell or item effect.
Gard's Sponsored Magic effects only Thaumaturgy. She has no abilities at Evocation whatsoever, making use of Enchanted Items and pre-set rituals instead. The abilities of which were countered by the Grendelkin's magic-immunity in Heorot, for reference. It's possible the axe only works to block magic, in which case she'd get a compel for facing physical attacks which ignore it (it cost her more than a full point of Refresh after all).
She's also really hard to kill, supernaturally strong, and dangerous in a fight (Weapon 6 attacks at Fantastic are nothing to sneeze at). It's possible (no, likely) that she has a Catch of +2 or so reducing her Refresh that we simply haven't seen come up yet.
I dropped her Recovery because, while she'll eventually heal from anything, she didn't seem to have real in-combat regeneration. And gave her Toughness because she seemed to deserve it.
--- End quote ---
I'm honestly not seeing the logic for a lot of this. What we've seen of Gard, she doesn't really take more of a beating than others. Where are you getting that the axe is a block or armor? I didn't get the sense she was using any magic against the Grendelkin. I'd put the regeneration back up--she recovers from a full disemboweling after, what, a day or so? Just because she doesn't regenerate in battle doesn't mean anything--we've only ever seen her wounded twice, both of those probably Severe consequences (broken arm and disemboweling). Remember that the in-combat regeneration only applies to mild consequences.
All in all, honestly, I don't think your changes are very accurate to what we've seen of the character at all.
Oh, and Rune Magic is listed as -4 refresh, not -2.
narphoenix:
Against the Grendelkin, she was too pissed.
Check Even Hand for the Axe as a block.
I agree on the Recovery.
He reduced it to two because there are no real Evocation effects to Rune Magic. Only Thaumaturgy and Enchanted Items.
Also, what exactly does Sigrun supernaturally sense?
Deadmanwalking:
--- Quote from: Mr. Death on January 21, 2013, 06:15:04 PM ---I'm honestly not seeing the logic for a lot of this. What we've seen of Gard, she doesn't really take more of a beating than others.
--- End quote ---
She seems to have the same kind of complete immunity to pain Harry's gotten as Winter Knight. I stat that as Inhuman Toughness, as it seems the closest power to model that sort of effect.
--- Quote from: Mr. Death on January 21, 2013, 06:15:04 PM ---Where are you getting that the axe is a block or armor?
--- End quote ---
Have you read Even Hand? If not, read it, if so, re-read it. This is exactly what the axe does in that story in her final confrontation with the Fomor lord. You could argue it counterspells instead...but that doesn't match the way the fight went nearly as well.
--- Quote from: Mr. Death on January 21, 2013, 06:15:04 PM ---I didn't get the sense she was using any magic against the Grendelkin.
--- End quote ---
She doesn't, knowing it's immune, which was sorta my point. Which was that that fight said little or nothing about her magical capabilities.
--- Quote from: Mr. Death on January 21, 2013, 06:15:04 PM ---I'd put the regeneration back up--she recovers from a full disemboweling after, what, a day or so?
--- End quote ---
Ghouls (our basic Supernatural Recovery example) recover from being disemboweled quicker than that. A day's about right for Inhuman Recovery plus Severe Consequences anyway, due to the way it works, Supernatural would result in her recovering in a single scene after receiving the wound (so she would've been better after the first scene we saw her in)...it took longer than that. Inhuman results in it being healed in a session, which sounds about right.
--- Quote from: Mr. Death on January 21, 2013, 06:15:04 PM ---Just because she doesn't regenerate in battle doesn't mean anything--we've only ever seen her wounded twice, both of those probably Severe consequences (broken arm and disemboweling). Remember that the in-combat regeneration only applies to mild consequences.
--- End quote ---
True...but even on such consequences there's usually talk of the wound knitting together or some such. There isn't with Gard.
--- Quote from: Mr. Death on January 21, 2013, 06:15:04 PM ---All in all, honestly, I don't think your changes are very accurate to what we've seen of the character at all.
--- End quote ---
I obviously disagree.
--- Quote from: Mr. Death on January 21, 2013, 06:15:04 PM ---Oh, and Rune Magic is listed as -4 refresh, not -2.
--- End quote ---
That assumes an ability to use Evocation, which, since she's never used it, I'm assuming she can't. The version here is sponsored Thaumaturgy/Ritual alone, which makes it -2.
--- Quote from: narphoenix on January 21, 2013, 06:28:28 PM ---Also, what exactly does Sigrun supernaturally sense?
--- End quote ---
Oncoming death/fate. We've seen it with both Harry and Michael. Possibly other things too, but I'm not sure about those.
Mr. Death:
--- Quote from: Deadmanwalking on January 21, 2013, 06:35:07 PM --- She seems to have the same kind of complete immunity to pain Harry's gotten as Winter Knight. I stat that as Inhuman Toughness, as it seems the closest power to model that sort of effect.
--- End quote ---
Where? Is it when she cries out in pain after the Grendelkin breaks her arm and is then defenseless for the rest of that story? Or is it when she's clearly in too much pain to do much when her guts are hanging out?
--- Quote ---Have you read Even Hand? If not, read it, if so, re-read it. This is exactly what the axe does in that story in her final confrontation with the Fomor lord. You could argue it counterspells instead...but that doesn't match the way the fight went nearly as well.
--- End quote ---
I haven't, so fair enough. I posit, though, that the axe in Heorot was not the same axe as the one in Even Hand, since she loses that first axe.
--- Quote ---She doesn't, knowing it's immune, which was sorta my point. Which was that that fight said little or nothing about her magical capabilities.
--- End quote ---
I don't think she knew at all that it was immune--you'd think during that whole information session thing before the fight, she might have mentioned that to Harry.
Also, why does Harry then speculate that the axe, as an enchanted and runic weapon, is specifically what the Grendelkin's catch might be? She wounds it so it's clearly bleeding--meaning that she must have done a solid 14 shifts of damage if it wasn't a catch to it. So either she rolled as high as she possibly could while the Grendelkin rolled low, or it did indeed have an effect on its own Toughness power. And, again, the axe used there was not the same axe as in Even Hand.
--- Quote ---Ghouls (our basic Supernatural Recovery example) recover from being disemboweled quicker than that. A day's about right for Inhuman Recovery plus Severe Consequences anyway, due to the way it works, Supernatural would result in her recovering in a single scene after receiving the wound (so she would've been better after the first scene we saw her in)...it took longer than that. Inhuman results in it being healed in a session, which sounds about right.
--- End quote ---
They recover that quickly after treatment. Remember that Harry first finds her while she's still treating herself, and getting her out of the house only aggravates her injury--she probably didn't start healing at all until she got to the Carpenters and had her wound sealed up. By the next day or so, she's on her feet. Remember that a "scene" is a fluid thing--it could mean an hour, but it could also mean the next day.
--- Quote ---True...but even on such consequences there's usually talk of the wound knitting together or some such. There isn't with Gard.
--- End quote ---
Where are you getting this from? We don't really see anything regenerating right in the middle of a fight like that, short of the Uber Ghouls, which are noted as being an exception for being able to do that, and the White King, who's also supposed to be somewhat above and beyond normal.
Again, we only ever see Gard get wounded in such ways that she needs some kind of outside treatment--a broken arm with the bone sticking out, and her intestines spilling out, neither of which can really just regenerate.
--- Quote ---That assumes an ability to use Evocation, which, since she's never used it, I'm assuming she can't. The version here is sponsored Thaumaturgy/Ritual alone, which makes it -2.
--- End quote ---
I suggest you take another look at the Sponsored Magic list. I helped to write the current version of Rune Magic, which is still -4 and does account for the lack of Evocation.
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