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Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)

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Jebm:
I'd possibly give Susan Martial Arts, as Harry mentions her performing Tai Chi katas in Death Masks and that she probably knew the bone breaking locks and throws Tai Chi is capable of doing.

Deadmanwalking:
Name: Sigrun Gard

Aspects:
High Concept: Honest-to-Odin Valkyrie
Trouble: On Marcone's Payroll
Other:
Runecaster and Scryer;
Icy Beauty;
Descendent of Beowulf;
Respect For Professionalism;
The Art of Paranoia;

Skills:

Superb: Conviction, Endurance, Weapons,
Great: Athletics, Burglary, Discipline, Guns, Lore,
Good: Empathy, Fists, Presence, Scholarship, Survival,
Fair: Alertness, Driving, Intimidate, Might, Stealth,
Everything else defaults to Average.

Stunts:

Paranoid? Probably (Alertness) (-1)
The Big Picture (Burglary) (-1)
Pilot (Helicopter) (Driving) (-1)
Doctor (Trauma) (Scholarship) (-1)
Berserker (Weapons) (-1)

Powers:

Refinements [-3]
Thaumaturgy [-3]
Strange Senses [-2]
Inhuman Strength [-2]
Inhuman Toughness [-2]
Supernatural Recovery [-4]
The Catch is that, for Moderate or worse injuries, her Recovery requires medical attention to kick in [+2]

Total: -19 Refresh

Specializations:
Complexity (Warding +1), Crafting (Strength +2)

Enchanted Items:
Rune Covered Axe [8 shift Block or Armor Value 4, 5/session] (5 Enchanted Item Slots)
7 'potion' slots

Stress:

Mental: OOOO (+1 Mild Consequence)
Physical: OOOO(OO) (+1 Mild Consequence)
Social: OOOO
Armor: 1, or by spell or item effect.

Gard's Sponsored Magic effects only Thaumaturgy. She has no abilities at Evocation whatsoever, making use of Enchanted Items and pre-set rituals instead. The abilities of which were countered by the Grendelkin's magic-immunity in Heorot, for reference. It's possible the axe only works to block magic, in which case she'd get a compel for facing physical attacks which ignore it (it cost her more than a full point of Refresh after all).

She's also really hard to kill, supernaturally strong, and dangerous in a fight (Weapon 6 attacks at Fantastic are nothing to sneeze at). It's possible (no, likely) that she has a Catch of +2 or so reducing her Refresh that we simply haven't seen come up yet.

I dropped her Recovery because, while she'll eventually heal from anything, she didn't seem to have real in-combat regeneration. And gave her Toughness because she seemed to deserve it.

EDIT: And upped her Recovery, paid for by a Catch of needing to, say, physically put her guts back in and sow herself up. Also, added Doctor to her Stunt list (she deserves it), and rearranged her skills a little.

I've skipped sponsored Magic at this point for full-on Thaumaturgy to represent her rune-magic. Honestly, given time she seems able to do anything a wizard could...her methods just differ and are ill-suited to Evocation save in Enchanted Item form.

Deadmanwalking:
A note updating Will and Georgia to Changes era has been added to their sheets, check them out.

Deadmanwalking:

--- Quote from: Jebm on January 18, 2013, 10:15:56 PM ---I'd possibly give Susan Martial Arts, as Harry mentions her performing Tai Chi katas in Death Masks and that she probably knew the bone breaking locks and throws Tai Chi is capable of doing.
--- End quote ---

I'm not sure if she ever demonstrates actual knowledge of martial arts beyond how to hit people, though, which is what the stunt is really for. Murphy uses that kind of knowledge of how people fight all the time, and totally deserves the Stunt...but Susan's unarmed combat appears less analytical.

Jebm:
Can you do  a build for Ariana?

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