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Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)

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Deadmanwalking:

--- Quote from: Sanctaphrax on January 13, 2013, 07:50:38 AM ---You're right. Fixed.

I seem to be making a lot of minor errors at the moment, I just posted a Power without a Refresh cost.
--- End quote ---

Yeah, I get like that whenever I don't get enough sleep. It's annoying.


--- Quote from: Sanctaphrax on January 13, 2013, 07:50:38 AM ---That's normal for Thaumaturgy. Conjuration has almost exactly the same issue. I don't see much reason to make special rules.
--- End quote ---

I'm not making any special rules though, just noting that, like making anything mechanical that actually works with Conjuration, you need a knowledge base to do this in-world. I'm not changing the rules at all, just pointing out an area where the prerequisites described in the books are, in game terms, more thematic than mechanical.


--- Quote from: Sanctaphrax on January 13, 2013, 07:50:38 AM ---You're still deciding on a Compel without even seeing the character's Aspects. That ain't good, it's like deciding on the conclusion of your research before finishing the experiment.
--- End quote ---

It's the same thing as discussing a vampire and talking about compelling him to feed in a discussion of, oh, Blood Drinker. It's an assumed part of the high concept that almost always involves the power in question.


--- Quote from: Sanctaphrax on January 13, 2013, 07:50:38 AM ---Also, papering over problems with Compels remains unwise regardless.
--- End quote ---

I disagree. As as stated above, this is a thematic restriction more than a mechanical one, and thus a perfect subject for Compels. Heck, for most Wizards I'd be inclined to say it falls under a 'Blind Spots' kinda thing, as described on p. 179 of YS...though perhaps not to quite that extent since they lack a separate Aspect for it.

A Wizard who was, say, a doctor as well would, of course, be a very different matter.

Deadmanwalking:
Name: Nicodemus Archleone

Aspects:
High Concept: First Among the Denarians
Trouble: Pride Goeth Before Everything
Other:
Anduriel’s Host;
Been around for a Long, Long Year;
That soul which has the greatest Punishment;
Try Not My Patience;
I rejoice over the corpses of Knights

Skills:

Fantastic: Contacts, Lore, Weapons,
Superb: Conviction, Deceit, Presence, Resources,
Great: Alertness, Athletics, Discipline, Fists,
Everything else defaults to Good.

Stunts:

Takes One To Know One (Deceit) (-1)
Filthy Lucre (Resources) (-1)
Linguist (Scholarship) (-1)
Riposte (Weapons) (-1)

Powers:

Supernatural Mental Toughness [-4]
The Catch is credible threats to his personal health [+0]
Marked By Power [-1]
Refinement [-8]
Evocation [-3]
Thaumaturgy [-3]
Sponsored Magic: Hellfire [-2]
Wings [-1]
Inhuman Strength [-2]
Inhuman Speed [-2]
Inhuman Toughness [-2]
Supernatural Recovery [-4]
The Catch is holy stuff [+2]

Item of Power (Barrabas Noose) [+1] effecting;
Physical Immunity [-8]
The Catch is the Noose Itself [+2]
Refinement [-3] (+3 Control and Complexity for Entropomancy)

Total: -38 Refresh

Specializations:

Evocation: Elements (Earth, Water, Spirit); Power (Spirit +2), Control (Spirit+3, Water +1)
Thaumaturgy: Control (Summoning and Binding +1, Entropomancy +3, Transformation and Disruption +1); Complexity (Summoning and Binding +4, Entropomancy +6, Transportation and Worldwalking +2, Transformation and Disruption +5)

Focus Items:
Barrabas Noose [+4 Complexity with Entropomancy]

Stress:

Mental: OOOO(OOOO) (+1 Mild Consequence)
Physical: OOOO(OO)
Social: OOOO (+1 Mild Consequence)
Armor: Infinite, 1, 2 vs. mental stuff, or by spell or item effect.

Nicodemus's mystical abilities are assumed. He's never actually demonstrated any per se. But then, he hardly needs to in combat, and someone did the heavy lifting on the curse the Shroud was supposed to enable. My interpretation is that it was Nick. I made him only decent at Evocation to explain why he doesn't use it too much, though personally I tend to think his shadow attacking people is his own version of that. Still, it's not that effective in the grand scheme compared to some other Denarians' magic, so crappy at Evocations he is (relatively speaking).

The noose has a +2 Catch solely for availability, since it's definitionally available to anyone who wants to use it.The Entropomancy Refinements are to enable the Barrabas curse (it'd probably give someone sans Thaumaturgy Ritual - Entropomancy and one Refinement, staying the same level of focus Item), and he curses with flare with that thing (16 shifts off the top of his head...never mind if he puts some effort in).

The physical defensive stuff is assumed since the noose makes them irrelevant in many ways.

I'll probably be statting up Tessa, Rosanna, Thorned Namshiel, Deirdre and Magog as well. I'll also think about doing Saluriel and Ursiel. The other Denarians are (effectively) nameless thugs with Great skills in combat (and Intimidation and Lore) and Inhuman to Supernatural physical stuff plus a Creature Feature or two. They're frightening, but not really in need of full sheets per se. Well, ignoring Lasciel anyway...and her we've never seen in action so her stats are highly speculative.

EDIT: Added Supernatural Mental Toughness, for appropriateness.

Deadmanwalking:
Name: Polonius Lartessa

Aspects:
High Concept: Elder Denarian
Trouble: Must Destroy Whole and Healthy Things
Other:
Small and Wily;
Short-Tempered; 
Host of Imariel;
Wife of Nicodemus;

Skills:

Superb: Contacts, Deceit, Lore, Presence,
Great: Athletics, Conviction, Discipline, Fists,
Good: Alertness, Endurance, Rapport, Resources,
Everything else, except possibly a few modern skills like Driving and Guns, defaults to Fair.

Stunts:

Takes One To Know One (Deceit) (-1)
Linguist (Scholarship) (-1)

Powers:

Inhuman Mental Toughness [-2]
Refinements [-11]
Evocation [–3]
Thaumaturgy [–3]
Sponsored Magic: Hellfire [-2]
The Sight [–1]
Claws [-1]
Wings [-1]
Inhuman Strength [-2]
Inhuman Speed [-2]
Inhuman Toughness [-2]
Mythic Recovery [-6]
The Catch is holy stuff [+2]

Total: -36 Refresh

Specializations:

Evocation: Elements (Air, Water, Spirit); Power (Air +4, Water +2), Control (Air +5, Water +3, Spirit +1)
Thaumaturgy: Control (Hellfire +1); Complexity (Hellfire +3, Veils +1, Wards +2)

Focus Items:
Bracelet [+2 Defensive Power +1 Defensive Control with Air]
Rod [+2 Offensive Power +1 Offensive Control with Air]

Stress:

Mental: OOOO(OO)
Physical: OOOO(OO)
Social: OOOO (+1 Mild Consequence)
Armor: 1 vs. physical or mental effects, otherwise by spell or item effect.

Here's Tessa. She's a lot less scary than Nicodemus...but she's still a leader of the Denarians and a scary lady. Her Evocations are quite good at 10 shifts, putting her on par with Morgan, and her Thaumaturgy is decent, though not spectacular. She's an old and frightening creature.

She was by far the biggest threat of the Denarians fighting the Archive magically speaking, with the skill to make Ivy focus a full half of her attention on her (by my interpretation, this puts her, Nicodemus, Rosanna, Quintus Cassius [when he was around] and Thorned Namshiel as the spellcasters in the Denarians' ranks. Well, and probably Lasciel. And her the second best Evoker after Namshiel. One or more of the minions might have some magic, but not a whole lt.) I went with her Thaumaturgy being bad as yet another sign of the short term/long-term approaches that differentiate her and Nicodemus. He does slow magic that effects many, she hurls thunderbolts.

EDIT: Added Inhuman Mental Toughness.

Deadmanwalking:
Name: Ivy

Aspects:
High Concept: The Archive
Trouble: I'm Just A Kid
Other:
Knowledge is my Shield;
On the Shoulders of Giants;
Tortured by the Denarians;
Look, a Kitty!;
Kincaid’s Contract;
General of the Oblivion War;

Skills:

Legendary: Lore, Scholarship,
Epic: Conviction, Discipline
Fantastic: Investigation, Resources,
Superb: Contacts, Craftsmanship,
Great: Alertness, Deceit, Rapport,
Good: Athletics, Empathy, Intimidation, Presence, 
Fair: Burglary, Performance, Stealth, Survival,
Average: Endurance, Fists, Guns, Weapons,

Stunts:

Maybe a Resources stunt or two, also see below.

Powers:

The Archive (Not only does Ivy have Legendary levels in Lore and Scholarship, she has literally every possible Mundane stunt for both those skills simultaneously. Yes that is as broken and frightening as it sounds, and yes it does mean she's usually working at at least Scholarship and Lore 10, doing everything two time increments quicker, and lowering all difficulties by two each simultaneously. She should be. She can also sub them in (at their base of Legendary) for any other skill your GM would allow such a substitution on. She also knows anything and everything written down as soon as it is, making her able to ignore any research rolls required for, well, almost anything.) [-?]
Refinements [-?]
Mythic Mental Toughness [-6]
Evocation [–3]
Thaumaturgy [–3]
The Sight [–1]
Soulgaze [+0]
Wizard’s Constitution [+0]

Total: -??? Refresh

Specializations:

Definitionally, she has a +8 Specialization on every possible kind of magic (or at least Thaumaturgy...it could be argued that some degree of Evocation specialty is practice...in which case she might have somewhat less in some areas, but I doubt it). Period. And all spells are Rote Spells. And that's only the beginning. Her ability to do multiple spells simultaneously and not take mental stress from doing them is also notable. She'd also, definitionally, have any and all forms of self-sponsored magic that simply represent knowledge, as opposed to commitment to some goal. So, 15 shift Evocations, boys and girls. Plus Senior Council level or better thaumaturgy. Be afraid, be very afraid.

Stress:

Mental: OOOO(OOOOOO) (+2 Mild Consequences)
Physical: OOO
Social: OOOO
Armor: 3 vs. mental effects, otherwise by spell or item effect.

Yeah...people wanted unstattable things...here's an example of something like that. My sheet of Lea would be less complete than this one as Ivy has the downside of legitimate human weaknesses...Lea doesn't so much.

Anyway. Ivy here. She's really just awe-inspiringly deadly and unstoppable in her way. These stats aren't really for the Archive though, they're for the little girl. The Archive stuff is hand-wavey and plot-device level powerful, she can only be adequately interacted with or statted when dealing with those parts of her that are still just a person.

EDIT: Added Mythic Mental Toughness.

Deadmanwalking:
Name: Rosanna

Aspects:
High Concept: Denarian Sorceress
Trouble: Tessa's Second
Other:
Sex Appeal;
Facade of Weakness;
Maiden of Sorrow;
Host to a Demon;

Skills:

Superb: Deceit, Presence,
Great: Discipline, Lore, Rapport, Intimidation, Fists,
Good: Alertness, Athletics, Conviction, Empathy, Endurance,
Fair: Contacts, Investigation, Resources, Scholarship, Stealth,
Average: Burglary, Driving, Guns, Might, Survival,

Stunts:

Takes One To Know One (Deceit) (-1)
Sex Appeal (Rapport) (-1)

Powers:

Refinements [-4]
Evocation [–3]
Thaumaturgy [–3]
Sponsored Magic: Hellfire [-2]
Claws [-1]
Wings [-1]
Inhuman Strength [-2]
Supernatural Speed [-4]
Supernatural Toughness [-4]
Inhuman Recovery [-2]
The Catch is holy stuff [+2]

Total: -26 Refresh

Specializations:

Evocation: Elements (Air, Fire, Spirit); Power (Fire +2), Control (Fire +3, Spirit +1)
Thaumaturgy: Control (Hellfire +1); Complexity (Hellfire +2)

Focus Items:
Ring [+2 Defensive Power with Fire]
Bracelet [+2 Offensive Power and +1 Offensive Control with Fire]

Stress:

Mental: OOOO
Physical: OOOO(OOOO)
Social: OOOO (+1 Mild Consequence)
Armor: 2, or by spell or item effect.

Here's Rosanna, she's sorta Tessa writ small in many ways, though she's better at social stuff other than lying. She's a decent Evoker (at 7 shifts, 8 on offensive control), and also decent (though not fabulous) at hand to hand. Her exact physical bonuses are speculative. She might be a bit better or a bit worse at that stuff.
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In other news, Harry's advancements up through Small Favor have been completed. Meaning a complete timeline can now be worked out pretty easily.

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