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Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)

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Sanctaphrax:

--- Quote from: Deadmanwalking on December 20, 2012, 07:10:42 AM ---Well, sorta true. IMO, any item can be multiple 'items' built into a single physical housing (as long as the item's size isn't exceeded by the total number of item slots...I'm all for encouraging PCs to put more eggs in one basket)...but the normal version does indeed have that either/or thing. My version of Luccio, however can make a Warden's Sword at two Item Slots with each of those two abilities entirely separate and usable at Strength 6  3/session...bringing it back in line with the standard rules on items. At least as I'd interpret them.
--- End quote ---

The standard rules say you get 3 uses for both abilities together. Not 3 for each.


--- Quote from: Deadmanwalking on December 20, 2012, 07:10:42 AM ---She's a really good Crafter. End explanation of specific ability.
--- End quote ---

Strength 6 Frequency 3 is doable at Feet In The Water. So why is Luccio the only Crafter who can make that specific item?


--- Quote from: Deadmanwalking on December 20, 2012, 07:10:42 AM ---I strongly disagree that that's impossible. Anyone can make a magic item only usable by themselves at no cost break, or items usable to anyoneat only a slight reduction in effectiveness. Luccio makes items usable by one specific person who happens not to be her (but who must still adopt the item to make use of it). I see no reason why that's not a trick anyone can do given they can do the other two...most Wizards simply don't bother (it uses up some Item slots of yours for a while and takes time and effort).
--- End quote ---

I said it may or may not be possible. The rules don't really make it clear how item lending is meant to work.

There are serious balance issues with lending items once somebody makes a Strength 10 Crafter, though.


--- Quote from: Deadmanwalking on December 20, 2012, 07:10:42 AM ---That's not quite what it says. It says spellcasters don't usually need this ability...but spellcasters don't usually need, say, Glamour either (they can Veil without it, after all). Doesn't mean they can't take it, or have uses for it. And all of its abilities (especially the +2 on Lore and Survival) seem spot on for Rashid (and Harry once he's got the gem from his mother). I'm much more comfortable giving them this than something homebrewed (and not notably more useful).

...

Not necessarily. He has an existing power that there's no reason he can't have. Superior Worldwalking is another theoretical way to do the same thing...but I prefer to stick to the book when it's a choice between two appropriate things, one from the book and one not.
--- End quote ---

It offends my aesthetic sense to see somebody take a Power when they have no actual use for it's primary effect, especially when the Power was specifically not designed for them.

I considered putting that +2 bonus in Superior Worldwalking, maybe I still should.


--- Quote from: Deadmanwalking on December 20, 2012, 07:10:42 AM ---An interesting speculation, but not one necessarily borne out. Changing yourself is a lot easier and more intuitive than changing others (as people like the Alphas demonstrate)...meaning that self-shifting (which we know he does quick) does not necessarily equate to ability to pull off tricks effecting others with the same speed.
--- End quote ---

The Alphas trained for a long-ass time. They don't demonstrate much here.



--- Quote from: Deadmanwalking on December 20, 2012, 07:10:42 AM ---I feel that 12 shift evocations plus whatever the Blackstaff does cover this.
--- End quote ---

They don't. Doesn't matter how hard your punches are if the fight ends before you can throw one.

As long he's got his item he can probably tough out an initial attack, unless his opponent is another powerful wizard in which case he could get splattered before acting once.

And of course foes with Speed can just run. A 7 zone sprint will get you out of sight range, barring unusual circumstances.

Deadmanwalking:

--- Quote from: Sanctaphrax on December 21, 2012, 07:11:23 AM ---The standard rules say you get 3 uses for both abilities together. Not 3 for each.
--- End quote ---

True! Which is why I note my alternate version of the Swords under Luccio's stats.


--- Quote from: Sanctaphrax on December 21, 2012, 07:11:23 AM ---Strength 6 Frequency 3 is doable at Feet In The Water. So why is Luccio the only Crafter who can make that specific item?
--- End quote ---

Because, as mentioned in the books, each Wizard is unique and so is their magic. That kind of crafting is decently rare, and everyone who does it does it a different way from Luccio, so while they might make items of equivalent power, they aren't actually the same thing.


--- Quote from: Sanctaphrax on December 21, 2012, 07:11:23 AM ---I said it may or may not be possible. The rules don't really make it clear how item lending is meant to work.
--- End quote ---

True, I'm just stating my opinion on the matter (ie: that anyone can do it). If that isn't the case in someone's game, they should obviously add to Luccio some ability to let her do so.


--- Quote from: Sanctaphrax on December 21, 2012, 07:11:23 AM ---There are serious balance issues with lending items once somebody makes a Strength 10 Crafter, though.
--- End quote ---

Eh. Only other spellcasters can borrow them effectively. And the GM can make it bordering on arbitrarily hard to make ones for other people.


--- Quote from: Sanctaphrax on December 21, 2012, 07:11:23 AM ---It offends my aesthetic sense to see somebody take a Power when they have no actual use for it's primary effect, especially when the Power was specifically not designed for them.
--- End quote ---

The ability to do one portal per scene sans Thaumaturgy can be a lifesaver if you need to get out of someplace quickly. And I'm legitimately sorry if our aesthetic sensibilities differ on this one.


--- Quote from: Sanctaphrax on December 21, 2012, 07:11:23 AM ---I considered putting that +2 bonus in Superior Worldwalking, maybe I still should.
--- End quote ---

Very possibly, it looks a little weak all things considered.


--- Quote from: Sanctaphrax on December 21, 2012, 07:11:23 AM ---The Alphas trained for a long-ass time. They don't demonstrate much here.
--- End quote ---

I'm just noting that the Alphas have no ability to effect others with magic at all, so combat shapeshifting doesn't necessarily imply other combat-speed Biomancy.


--- Quote from: Sanctaphrax on December 21, 2012, 07:11:23 AM ---They don't. Doesn't matter how hard your punches are if the fight ends before you can throw one.
--- End quote ---

True...but 'brawler' and 'automatic first on initiative' don't necessarily have a lot in common.


--- Quote from: Sanctaphrax on December 21, 2012, 07:11:23 AM ---As long he's got his item he can probably tough out an initial attack, unless his opponent is another powerful wizard in which case he could get splattered before acting once.
--- End quote ---

Not really, with two uses he's got a 12 shift Block and Armor 6. Assuming Eldest Brother Gruff is sucker punching him with a 14 shift effect that's a 10 stress physical hit. Which he'll take a Consequence or two from, but definitely survive. And...there's really nobody more hardcore than that to sucker punch him.


--- Quote from: Sanctaphrax on December 21, 2012, 07:11:23 AM ---And of course foes with Speed can just run. A 7 zone sprint will get you out of sight range, barring unusual circumstances.
--- End quote ---

True. But attacking a specialist in killing people with Thaumaturgy and running is this little thing called suicide.

Deadmanwalking:
And, due to looking up Eldest Brother Gruff for the previous post, I've adjusted him a bit. Basically, I added a defensive item. Seemed like he needed one.

Sanctaphrax:

--- Quote from: Deadmanwalking on December 21, 2012, 08:06:53 AM ---Because, as mentioned in the books, each Wizard is unique and so is their magic. That kind of crafting is decently rare, and everyone who does it does it a different way from Luccio, so while they might make items of equivalent power, they aren't actually the same thing.
--- End quote ---

So you're saying that Harry could make something exactly like a Warden Sword mechanically (with less strength), but it wouldn't be called a Warden Sword.


--- Quote from: Deadmanwalking on December 21, 2012, 08:06:53 AM ---True...but 'brawler' and 'automatic first on initiative' don't necessarily have a lot in common.
--- End quote ---

Sure they do.

Have you ever been in a fight? Being quick is a huge deal.


--- Quote from: Deadmanwalking on December 21, 2012, 08:06:53 AM ---Not really, with two uses he's got a 12 shift Block and Armor 6. Assuming Eldest Brother Gruff is sucker punching him with a 14 shift effect that's a 10 stress physical hit. Which he'll take a Consequence or two from, but definitely survive. And...there's really nobody more hardcore than that to sucker punch him.
--- End quote ---

One of my PCs hits harder than that.

And EBG would definitely not throw out a base-power attack against Eb. He'll take consequences and spend debt/FP to hit as hard as he can. Eb can't boost his item with FP.


--- Quote from: Deadmanwalking on December 21, 2012, 08:06:53 AM ---True. But attacking a specialist in killing people with Thaumaturgy and running is this little thing called suicide.
--- End quote ---

Naw, it's pretty survivable if you don't leave any blood, etc, behind and he doesn't know where you live.

Deadmanwalking:

--- Quote from: Sanctaphrax on December 21, 2012, 08:19:14 AM ---So you're saying that Harry could make something exactly like a Warden Sword mechanically (with less strength), but it wouldn't be called a Warden Sword.
--- End quote ---

It wouldn't work on the same magical principles, but sure. I mean, in game terms, his Force Rings are already almost halfway there.


--- Quote from: Sanctaphrax on December 21, 2012, 08:19:14 AM ---Sure they do.

Have you ever been in a fight? Being quick is a huge deal.
--- End quote ---

True, but it's far from the whole of the fight. And 'brawler' at least to me, says things like 'guy can hit like a Mack truck, and take a hit' more than it says 'quick on the draw'.


--- Quote from: Sanctaphrax on December 21, 2012, 08:19:14 AM ---One of my PCs hits harder than that.
--- End quote ---

You have powerful PCs then.


--- Quote from: Sanctaphrax on December 21, 2012, 08:19:14 AM ---And EBG would definitely not throw out a base-power attack against Eb. He'll take consequences and spend debt/FP to hit as hard as he can. Eb can't boost his item with FP.
--- End quote ---

Y'know, you've talked me into it (or talked me into re-reading the scene with him and Kincaid in Blood Rites, which helped talk me into it, anyway). Initiative will be enhanced shortly.


--- Quote from: Sanctaphrax on December 21, 2012, 08:19:14 AM ---Naw, it's pretty survivable if you don't leave any blood, etc, behind and he doesn't know where you live.
--- End quote ---

11 shift tracking spells done casually make that second part a very temporary state of affairs indeed.

EDIT: And there, Ebenezar's Initiative is now stratospheric (if still less than, say, Kincaid's).

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