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Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)

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Deadmanwalking:
Name: Thomas Raith

Aspects:
High Concept: 'Redeemed' Prince of the Raith Family
Trouble: Fighting My Inner Demon
Other:
Loyal To My Brother
Justine Is My True Love and Dietitian
Lara, My Loving Sister
White Court Champion
Make Like An Action Movie

Skills:

Fantastic: Guns, Weapons,
Superb: Athletics, Deceit, Discipline,
Great: Fists, Investigation, Resources
Good: Conviction, Endurance, Presence,
Fair: Alertness, Driving, Intimidation, Lore, 
Average: Empathy, Rapport, Scholarship, Stealth,

Stunts:

Sex Appeal (Rapport) (-1)
Takes One to Know One (Deceit) (-1)
Target Rich Environment (As the Guns Stunt) (Weapons) (-1)
Wall of Death (Weapons) (-1)
Windfall (Resources) (-1)

Powers:

Emotional Vampire [–1]
Human Guise [+0]
Incite Emotion (Lust; At Range, Lasting Emotion) [–3]
Inhuman Strength [-2]
Inhuman Speed [-2]
Inhuman Toughness [-2]
Ritual (Divination) [-2]

Feeding Dependency [+1] affecting the following powers:
Supernatural Strength [–2]
Supernatural Speed [–2]
Supernatural Recovery [–4]
The Catch [+0] is True Love.

Total: -24 Refresh

Focus Items:
Mother's Pentacle [+2 Complexity with Divination]

Stress:

Mental: OOOO
Physical: OOOO(OO)
Social: OOOO
Hunger: OOOO (+1 Mild Consequence)
Armor: 1.

And here's Thomas circa Cold Days. I've gone with the interpretation that a member of the White Court who buys additional powers on top of his starting ones with the exception of Recovery powers can keep them outside the Feeding Dependency (to keep that from becoming an impossible roll). Lara will get a makeover in keeping with this (and maybe beefing her up slightly) in a bit.

Thomas's big Discipline bump is basically due to Justine and being extremely well-fed these days. His Resources are up due to his better relationship with Laura, and the Windfall stunt represents his 'Emergency Card'. The rest are just skills that went up one to put him on par with Harry (which he totally is). His combat skills particularly have been advancing quite a bit over the last several books. His new Weapons Stunt is because I thought he deserve it.

His Refresh is 4 or so at the moment, which seems right. He's pretty free-willed and able to resist temptation right now, y'know?

Deadmanwalking:
Name: Molly Carpenter
Aspects:
High Concept: Rogue Wizard
Trouble: Not The Most Stable Person Ever
Other:
Carpenter Kid;
Harry Dresden’s Ex-Apprentice;
Subtlety Is Its Own Power;
Mentored by the Leannan Sidhe;
Sharp As A Knife;

Skills:

Superb: Discipline,
Great: Conviction, Deceit, Lore,
Good: Athletics, Endurance, Rapport,
Fair: Alertness, Empathy, Intimidation, Stealth,
Average: Burglary, Fists, Guns, Investigation, Might, Presence, Scholarship, Survival,

Stunts:

Sensitive (-1)

Powers:

Refinement [-2]
Evocation [–3]
Thaumaturgy [–3]
The Sight [–1]
Soulgaze [+0]
Wizard’s Constitution [+0]
Lawbreaker (Fourth) [–1]

Total: -11 Refresh

Specializations:

Evocation: Elements (Air, Water, Spirit); Power (Spirit +2),  Control (Spirit +1)
Thaumaturgy: Complexity (Divination +1);

Focus Items:
Wand 1 [+2 Defensive Control and Power with Spirit for veils only]
Wand 2 [+1 Offensive Control and Power with Spirit]

Enchanted Items:
2 Potion Slots

Rotes:
Veil (6 shift Spirit Block, can be seen through on the inside, requires Wand 1)
Quick Veil (6 shift Spirit Block)
Distracting Lights (6 shift Spirit Maneuver)
Rave Party (7 shift Spirit Maneuver, requires Wand 2)

Stress:

Mental: OOOO
Physical: OOOO
Social: OOO
Armor: 0, or by spell effect.

And here's Molly as of Ghost Story/Cold Days. The stuff at Chichen Itza followed by a year of being tutored by the Leannan Sidhe have significantly toughened her in both body and mind. She does 8-shift Veils casually when she wants, and 6 shift ones you can see through, as well as being seriously dangerous offensively. Also, she's worked hard on being scary and it's borne fruit in a reasonable Intimidate score.

Events in Cold Days have likely left her changed somewhat, but stats for such changes are premature until we see her in action next.

Deadmanwalking:
And, there's Murphy, Thomas, and Molly. Circa Cold Days. I've also added one more note to Harry's updated sheet...though its spoilered. So yeah.

I actually re-read the book to be sure I did these right. I hope you people appreciate the sacrifices I make for you.  ;)

waddesdonbaz:
Oh we do.

Only quibble is with Murphy only having average weapons - she tutored Harry in the staff so I thought it would be at least good.

A question - if you were creating a senior warden, just shy of Morgan power, would you say 17 refresh (and 12 skill "advances") would be excessive to represent a wizard around a century in age, with at least one World War behind him, wounded and demobbed from the Wardens in the Kemmler battle, re-drafted at the start of the Red War, present/involved at several big Red War events (Congo Hospital, Demonreach battle alongside Mai) and sundry experience as the regional commander for Sub-Saharan Africa and all the supernatural nastiness that entails... I like to create my NPCs organically... Or indeed is 17 refresh too low for this character?

Deadmanwalking:
Oh, good.  :)

Murphy uses her Fantastic Fists for every weapon we've actually seen her use due to her Armed Arts stunt. Check it out if you like.

As for that, 17 seems a little over the top (though only a little). I built Morgan with only 16 (assuming he's down to Refresh 1) and 52 skill points. I'm inclined to think I undersold him a bit, looking at him (I may go back and tack on one more level of Refinement, now that I think about it...ditto Luccio) and he may have a Refresh of more than 1...but still, at 17, you're looking at a legitimate peer...so that's around right, especially if he has a few less skills.

EDIT: And there, slight modifications to Luccio and Morgan made. She got better at Fire Evocation (she is the Warden Commander, she should be maxed out there) and he got some improved items (we don't see him use 'em, but that hardly means he lacks them).

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