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Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)

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Vash the white:
deadman, could you stat Nicodemus for me?

finnmckool:
Two minor aspect things.

You said you got too many aspects for Michael and didn't know which ones to drop. Friends are Family would be my pick since "Family Man" already covers the family thing nicely, and I don't think you'd NEED the extra aspect compel the Michael player to consider friends as family.

Toot-Toot does not have near enough aspects. I mean he's GOT to have at least one "The attention span of...OOO! SHINY!" and "It's all mortal stuff to me." The latter one has to cover things like not being able to read, but he can speak Russian no problem.

Other than that, good stuff! I'll keep reading.

Jaroslav:
Hm. I wonder like Susan looks like. Deadmanwalking could stat her when you have the time?

Sanctaphrax:
I think the Senior Council members could use a few mortal stunts along with their supernatural powers. Most of them are pretty impressive people even without their powers. Some suggestions:

Listens to Wind:
The books mention that he's a pretty fantastic doctor. I think that he goes back to medical school every ten years in order to keep current. If you ask me, that means a high scholarship skill and several doctor stunts.

Gatekeeper:
He's got a contact on every plane and he's as mysterious as all hell. You can translate that into game terms (beyond simple aspects) with one stunt letting him use lore as a defense against empathy and another giving him +2 to his contacts in the Nevernever.

Merlin:
He's an excellent politician, especially when dealing with other wizards of the white council. He could use a stunt offering a bonus to maneuvers with presence or maybe just a blanket social bonus when dealing with other wizards of the white council.

Ancient Mai:
She's a scary lady. Some intimidate stunts would be appropriate, in my humble opinion.

Elegast:
This is an attempt to stat a post-change Harry, largely based on Deadmanwalking's comments.

Name: Harry Dresden

Aspects:
High Concept: Spirit of a WC wizard
Trouble: I'm dead.

Other:
Epic Wiseass
He Tried to Do The Right Thing
Father of Maggie
Indebted to Mab
Unknown Ennemies

Skills:

Superb: Conviction, Endurance
Great: Discipline, Intimidation, Lore,Athletics
Good: Alertness,Contacts,Weapons,
Fair: Deceit, Investigation, Rapport, Fists,Guns,
Average: Burglary, Fists, Performance, Presence, Scholarship, Stealth

Stunts:

Listening (See sheet) (-1)
Subtle Menace (See sheet) (-1)

Powers:

Lawbreaker (First) [–1]
Marked by Power [–1]
Demesne [–1]
Spirit Form (Poltergeist) [–5]
Swift Transition (No Mortal Home) [–1]
Inhuman Strength [–2]
Physical Immunity [–8]
The Catch [+2] is that the ghost can only be hurt in
the mortal realm by those it has acknowledged. If confronted in the Nevernever, the ghost still has Armor:2 against attacks that aren’t specifically structured as counter-measures against ghosts (like ghost dust).

Total: -19 Refresh



Stress:

Mental: OOOO (+1 Minor Consequence)
Physical: OOOO (+1 Minor Consequence)
Social: OOO

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