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Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)

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Archmage_Cowl:
I dont know. I might argue that it has mythic recovery considering how nigh impossible it was to kill. That could have been toughness though. Also i'm questioning the catch, as susan said they cant be killed, and i figure since the fellowship fights vampires they would have tried cross's. Also the fact that susan say's they cant be killed is why i gave it mythic recovery.

Also on the speed thing. I suppose harry did out run it (been reading the parts of the book involving it again.) But it was still fast, so it may have inhuman speed.

Belial666:
Consider this; with a defense of +6, armor 3 and 12 physical stress boxes, even a small army would have trouble harming it if its catch isn't the same as the vampire catch. It is Mayan so the catch may be obsidian instead of silver or holy stuff. And in every exchange it would rip one common red-court infected to shreds. Add blood-drinker so it can heal up during the fight if it drinks blood and it's really bad-ass.
Besides, mythic recovery doesn't make it any more unkillable during a fight.

Archmage_Cowl:

--- Quote from: Belial666 on August 12, 2010, 03:57:28 AM ---Consider this; with a defense of +6, armor 3 and 12 physical stress boxes, even a small army would have trouble harming it if its catch isn't the same as the vampire catch. It is Mayan so the catch may be obsidian instead of silver or holy stuff. And in every exchange it would rip one common red-court infected to shreds. Add blood-drinker so it can heal up during the fight if it drinks blood and it's really bad-ass.
Besides, mythic recovery doesn't make it any more unkillable during a fight.

--- End quote ---

thats quite true. I was modeling it off an Uber-ghoul which has mythic recovery and they comment that it may be unkillable. How i would play it up is after it was beaten in a fight, it would drop like it was dead then recovery would kick in and it would start getting back up. Though truth be told i think i might like the toughness better. (it gives the pc's more of a chance to kill it.) Though i'm still not entirerly certain it would have blood drinker. It would be sweet for it to have it but i dont believe we see any evidence that it would (though i could be wrong).

Deadmanwalking:
I'd need to re-read the book for a definitive version, but I'd go somewhere between the two listed. Something like this:

Blood Drinker [-1]
Claws [-1]
Echoes of the Beast [-1]
Hulking Size [-2]
Supernatural Strength [-4]
Inhuman Speed [-2]
Mythic Toughness [-6]
Tough As Hell: Can use Endurance for Physical defenses of all sorts [-1]

Feeding Dependency [+1]
Supernatural Recovery [-4]

Skills:

Superb: Endurance, Fists,
Great: Intimidation, Might, Survival,
Good: Alertness, Conviction, Discipline,
Fair: Athletics, Empathy, Investigation,

Other skills at Mediocre to Average

That'll result in something fairly accurate. I agree that (at the very least) we are unaware of it's Catch, so either apply one of your choice, or force the PCs to deal without ((though the latter is likely to be quite hard on the PCs).

Archmage_Cowl:

--- Quote from: Deadmanwalking on August 12, 2010, 04:04:04 AM ---That'll result in something fairly accurate. I agree that (at the very least) we are unaware of it's Catch, so either apply one of your choice, or force the PCs to deal without ((though the latter is likely to be quite hard on the PCs).

--- End quote ---

Thanks deadmanwalking. It looks sweet :). I'll probably be using that (or something almost copyright infringingly similar) in my game. Though i may make it a little more skill heavy in skills it's really good at (or give it another stunt or power to give it bonus's equal to those). As I want it to be a major challenge for my pc's (i dont really know if it would have them higher).

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