The Dresden Files > DFRPG Resource Collection
Harry's Stats plus Assorted Other Stat Revisions (Small Favor through Cold Days)
Deadmanwalking:
--- Quote from: Mal_Luck on May 02, 2010, 03:08:50 AM ---Ah, I missed his crafting spec.
--- End quote ---
Yeah, it's my own addition, but it seemed appropriate. Harry makes a lot more use of Enchanted Items than any other Wizard we've seen as of yet. Some of that's just that we see more of him, but by no means all of it.
Deadmanwalking:
Harry's Force Rings have been modified slightly (4 attacks at Weapon 4 instead of 3 at Weapon 5) to reflect the revised PDF's statements about his Force Ring. Also, it makes more sense this way (he does have four rings, after all).
Archmage_Cowl:
Hey i am gonna impose and post my stats for the merlin ;D
Before i start i should probably make a note that this is how i am statting them and i only go so far in connection with the book and do alot of gestimation. So where deadman is making them more realistic with info from the books I am going to go with how i feel(or hope lol) we will eventually find them being.
(if you didnt wanna read that above basicly this is how i hope they will be so dont yell at me for likely inacurracies lol ;D)
First the best of the best. The Merlin
Arthur Langtry
High Concept: The Merlin
Other Aspects: Plans within Plans; Nessacary Measures; No Compromises on the Laws; Politics is my Favorite Game; Practicing Wizard When the Hills Where Young; Power Beyond Measure
Stress
Physical OOOO +2 extra mild
Mental OOOOOOOO +3 extra mild
Social OOOOOO +2 extra mild
Skills
Legendary(+8) Lore, Conviction, Discipline, Empathy
Epic(+7) Presence, Rapport, Intimidation, Deciet
Fantastic(+6) Scholarship, Investigation, Contacts, Resources
Superb(+5) Burgalry, Survival, Endurance, Alertness
Great(+4) Almost All others.
Stunts 42(1)
Evocation(all) -3
Thaumaturgy -3
The Sight -1
Soulgaze +0
Wizards Constitution +0
Soulfire -3 (yeah i know unlikely at best but come on, wouldnt it be cool?!)
Ancient Mind(mortal stunt, 1 extra mental stress box)x4 -4
Centuries of Politics(mortal stunt, 1 extra social stress box)x2 -2
Refinement x25 -25
Specializations
Evocation Power, Control
Fire +4 +3
Water
Spirit
Earth +1
Air +1
Thaumaturgy Complexity Control
Wards +8 +7
Divination +3 +3
Worldwalking +3 +3
Pyromancy +1 +1
Focus Item Slots: 14
Staff of the Merlin(8 )- Wards complexity +4 control +4
The Merlins Blasting Rod(4)- Offensive fire control +4
Pendant of the Merlin(2)- Pyromancy Control +2
Enchanted Item Slots:4
Merlins Robes- +10 block 3 times per session
Rotes
Homing Blaze- attack, Fire, Power +12, Control +15
Sends several tiny balls of fire from the merlins blasting rod which while begin attacking the opponent with rays of flame.
Shield Of God- Block, Ward, Complexity/Power +21 Control +20
Creates a 19 shift ward around the merlin that has the added ability of letting the merlin attack through it(thats where the extra two shifts are). He uses this with soulfire.
... And that is My Merlin! yeah i know he probably doesnt have soulfire but i was thinking about that when statting him up and i said you know it would be awesome if he did and its my game so he does. I also rule that with soulfire you can use any type of thaumaturgy you specialize in at the speed of evocation so thats how he does the wards. I think it fits the deadlyness the merlin represents. I mean, come on, after living for hundreds of years i dont think a few legendarys are out of the question(especially when you're the strongest wizard on the planet, hands down)
Feed back is much appreciated but dont be too mean lol ;D
Deadmanwalking:
I don't think Mortal Stunts can give extra stress boxes, and certainly wouldn't allow it in my games. Also, he should only have +1 Physical and +2 each Social and Mental consequences.
Additionally, Specialties in Thaumaturgy and Evocation can A. Not go above Lore, and B. Must be arranged like skill pyramids (so to have a +8 you need at least one +7 and on down the line).
And finally, why switch his element of choice from Air to fire? It seems odd and unnecesary.
I also, rather obviously, think your Merlin is...excessive. The most powerful Wizard on earth doesn't necessarily mean he's the best combat wizard on earth. He's powerful, sure, but that's not his area of specialty.
And yes, I do think 4 Legendary skills is excessive and a bit ridiculous. One's a possibility, but 4?! Look at Nicodemus. He's 2000 years old, at least five or six times the Merlin's age and he has no skills over Superb except maybe Lore (which I'd give him Fantastic in). Now, the Merlin has more reason to focus (hence why I agreed with the designers and gave him an Epic Skill), but still, your skill sheet makes Nicodemus look pathetic in comparison. And while the Merlin should probably be able to lay a smackdown on Nicodemus, that's because of magical power, not raw skills. Hell, your Merlin can beat a Black Court Vampire in a fist fight!
Archmage_Cowl:
lol harshness accepted. I have a thing for op characters but i will admit if you think the merlin is ridiculous you should see my nicodemus that guy is CRAZY(mostly in refresh though). Well i guess ill leave off my characters(sorry about disturbing the peace but i use quite a few odd house rules that i think make it easier and i guess they disrupt the idea too much)
My Apologies and thanks for the in depth analasis(sp?) :)
Edit: I forgot about the stacking rule lol
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