The Dresden Files > DFRPG
Inspiration for the uninitiated
finarvyn:
I think this is tricky because the list, while exhaustive, has so many different flavors. Telling one player to watch "Buffy the Vampire Slayer" and another to read "30 Days of Night" might create a disfunctional gaming team since they have such different notions of what a vampire might be in a Dresden campaign.
As such, I would try to limit the list to the essentials rather than expand it to everything which could be somehow modified with magic to become Dresden-ified.
When I talk to my non-enlightened players I list off a few key sources, with the idea that popular is better than obscure.
They could watch (pretty much in this order):
1. Dresden Files (TV series)
2. Charmed (TV series)
3. Supernatural (TV series)
4. Buffy and/or Angel (TV series)
If they want to read about this kind of thing, I add a few books (pretty much in this order):
1. Dresden Files by Jim Butcher (duh)
2. Diana Tregarde trilogy by Mercedes Lackey
3. Vampire series by Fred Saberhagen
4. Rachel Morgan series by Kim Harrison
5. Anita Blake series by Laurel K. Hamilton
Again, long lists can be neat if you are trying to come up with every idea you can use to create a campaign, but for players I'd try to limit to a small list of the best....
Just my two cents.
Archmage_Cowl:
--- Quote from: finarvyn on March 29, 2010, 01:08:34 PM ---Again, long lists can be neat if you are trying to come up with every idea you can use to create a campaign, but for players I'd try to limit to a small list of the best....
Just my two cents.
--- End quote ---
Yeah i agree with you if your trying to get the player's to figure out how specific things work a long list like that probably isnt the best, but i figured we were just working in more of a ball park area saying "this isnt how it is but we could probably make it that way" or "it's not insane to think something like that could happen"
Lanodantheon:
--- Quote from: Archmage_Cowl on March 29, 2010, 04:07:56 PM ---Yeah i agree with you if your trying to get the player's to figure out how specific things work a long list like that probably isnt the best, but i figured we were just working in more of a ball park area saying "this isnt how it is but we could probably make it that way" or "it's not insane to think something like that could happen"
--- End quote ---
That was the exact working I was looking for. More like, "In the Dresden Files, this *point* is possible to do". Getting people in the ballpark of "Fantasy in the real world" Where the real world means that although Harry has the magic to move mountains(or at least make holes in them) he still can't pay his rent on time.
Part of me would actually find a True Blood game of TDFRPG very amusing for a slightly different take on things. ;D
Lanodantheon:
The other reason for this list is so that I can show them the list, they check off what they've seen and say,
"Oh, from this list you've only seen...Get Backers.
...You like Genji Amano? He'd be easy to do as an Electromancer.
Ban Mido's a Minor Talent, even easier.... "
Also, this list is for GMs and players who need inspiration for characters, adventures or even entire campaigns. Your mileage will vary, but you never know.
If my players knew I was contemplating a Haruhi Suzumiya adventure, they'd probably put me in the dumpster on garbage day morning.
I also think that if you did a Castle campaign in TDFRPG, you could totally play up the White Council's attempts to sue for exploitation.
Saedar:
Something I mentioned elsewhere, if any of your players have read Elric. Elric himself is someone who specializes in rituals/thaumaturgy. Not a terribly ripe source of information but there is a little cross-over and can point to a few very specific aspects of DF.
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