The Dresden Files > DFRPG
Lets all try to be a little more original
Lanodantheon:
--- Quote from: Deadmanwalking on March 25, 2010, 08:49:31 PM ---Chill, man. There are plenty of characters who fit none of your stereotypes, your tone was just completely wrong for getting people to talk about them. Heck, look at the Dresden Files Asia recruitment thread, there are half a dozen characters in it, and none of them are really in either of your categories. Or look at the Weird Character Ideas thread, or re-read the Dresden Files themselves (which include the Alphas, Michael, Toot-toot, Murphy, Mouse, and probably a dozen more who don't fall under your stereotypes).
--- End quote ---
I agree. Chill out.
Your original intent was to get more original characters than the 3 you mentioned because you spotted a trend.
However, it is a trend in anticipation for a game this isn't even out yet...
No one has had a chance to play Harry Dresden in his own RPG yet. No one's been able to play any of those character types yet, no one's had a chance to try them on so to speak.
Also, ragging on what other people are playing is just bad form because not everyone has been exposed to every single character type. Some gamers have played for 20 years and have seen everything from Albino Drow half-breeds to eccentric Wizards to demi-gods of cthulu horrors and some of us have gamed for less than 1 and haven't seen any of those things.
I haven't been able to try out Drizzt or even a regular Drow yet. You are saying that I can't shouldn't try on a suit+tie that looks comfortable because a number of people are wearing that same suit+tie but it still looks comfortable.
I have a right to play a Drizzt clone if I want to as long as my group is cool with it.
Though, my take on Drow will be a Family based on Florentine nobles who (like the Sidhe in Dresden) are bound to speak the truth. But they're still the same Drow...And inspired by Assassin's Creed II.... ;D
The reason why so many character types on the forum seem ripped off from the books are because people want to play the characters they know fit in the setting first. The other reason being that people feel like trying those characters out.
My current choice for a character is a Hotshot Wizard who's a Hotshot because as a teenager he participated in a Group Ascension Ritual in an effort to become a full Wizard now as opposed to 20 years from now. It bit him in the ass, made some of his oldest friends go POOF and now he has to live with it. Technically he is Maverick in the middle of Top Gun after the....accident. I don't want to play him because he's Maverick-as-a-Wizard, I want to play him because he might be fun being a guy with a lot of power he's not sure he can control. And I plan to give him a State Alchemist's Silver Pocket Watch, a Drumstick and/or Hockeystick as foci because I can only do it in context in the Dresdenverse(after my brother smacks me).
Plus, dude at the end of the day, TDFRPG is a FATE game with collaborative character creation. Most of the characters posted including my own have been made in vacuum without other characters in mind. My Hotshot, my Vigilante Sorceror and even Chauncy's B@*($ are going to shift based on what other characters I'm playing with. Plus, if the GM says "No" to one of my ideas during creation I'm going to ask why and if he/she doesn't give me a good reason I'm going to call BS. I as will also call BS if someone makes a character so they can break the Laws of Magic willy nilly because that's dumb steam-venting.
Conclusion: If you don't want it in your game, catch it during creation, not on a forum for a game that isn't even out yet.....
srl51676:
Wow looks like I hit a nerve here I want to quote my own original post so you can all read it again. My intention was never to try to create a prohibition for the whole game or even the forums what I posted was a challenge to our collective creativity.
--- Quote from: srl51676 on March 25, 2010, 06:20:38 AM ---I have been looking at the character ideas that are being posed and seeing a trend. It is a trend that flows from one game to the next and its getting a bit old I wan to see if we can break the cycle and come up with something that breaks the stereotype of gamers. I understand the attraction of these types but isn't it getting a bit old.
Post character ideas that do not fall into the following categories
1) "I'm evil but not really" examples include Kincaid, Thomas Raith, Angel, Spike, and drizzt do'urden.
2) "Law Breaker" any character that is a dodge on the 7 laws.
3) "Lone Wolf with something to prove" examples any character played by Tom Cruise, Dirty Harry, and I hate to say it Harry Dresden
Also post any other archetypes you feel are over done.
--- End quote ---
In this post I was asking for more not less. I was trying to break a pattern in increase the variety of inspiration that we have available to us. What annoyed me is that the majority of the response was to defend the pattern instead of taking up the challenge. Since There have been a few good examples. My next post will be one or two examples of my own.
Deadmanwalking:
--- Quote from: srl51676 on March 26, 2010, 01:35:43 AM ---Wow looks like I hit a nerve here I want to quote my own original post so you can all read it again. My intention was never to try to create a prohibition for the whole game or even the forums what I posted was a challenge to our collective creativity.
In this post I was asking for more not less. I was trying to break a pattern in increase the variety of inspiration that we have available to us. What annoyed me is that the majority of the response was to defend the pattern instead of taking up the challenge. Since There have been a few good examples. My next post will be one or two examples of my own.
--- End quote ---
I, at least, get that, but whatever your intent, your post came off as an attack on all characters like the ones presented. Which just isn't fair, and is likely to offend anyone who's ever seriously played such a character. You need to work on your phrasing.
Douglas:
I think there's problem with the way your criteria are framed; particularly the last one. Most of the heroes from the books are loners in one way or another; Harry is self-evident. Murphy is a member of the police force, but she still goes off on her own or with Harry to deal with issues that the police can't or won't deal with, and her reputation at work suffers for it. Thomas was alienated from his society by his morality, Butters was alienated from his peers by his integrity, the Knights of the Cross are loners by their calling. The Werewolves and father Forthill are the only real "team players" on the list, in the case of the werewolves by common origin, and in Forthill's case by his role as support mechanism. And unless you coordinate an all wizard or all cop party, your characters will by necessity be individuals who seek aid from beyond their groups in order to pursue their own missions and agendas. Part of that comes with the genre, the lone detective pounding the pavement, not sure who to trust. Of the characters I've been working on none of them seem like Tom Cruise or Dirty Harry to me, but all of them could be described as "loners" in one way or another.
Brief blurbs (not full backgrounds by a longshot, but I don't want to do that much typing right now) for three characters, trouble aspects for two.
Strand, who in earlier drafts was a mortal but is now a lycanthrope, has a conscience. He runs with a gang of fellow lycanthrope criminals, but he still cares about people outside the gang; so when he's not being muscle for drug dealers he tries to undo some of the harm that he sees happening around him. He's tolerated as long as he still fights for the rest of the pack, but if he's going to hunt down a child-snatching troll he'll need friends and allies from elsewhere, enter the other PCs.
Trouble aspect: Heart of a man, soul of a wolf
Tucker believes in an Earth mother, in certain interpretations of old gods, and that he has a duty to protect against supernatural threats. That's fine when he's the one who deals with something summoned that should not have been, but when it's a sorcerer among his own community who decided that charm spells were the coolest thing in D&D and starts hurting people then stopping the threat has a higher price. Practitioners start thinking of him as a one man spanish inquisition, to use a label that has been applied to Harry, but with no Warden in sight someone has to step up. If he wants help or friends, he'll have to look elsewhere.
Trouble Aspect: No love for the watchdog
Damian is damaged goods; a warlock decided to reshape him into what the warlock thought was a better version of himself, and broke a lot of stuff in his head trying. After someone dear to him killed herself from the stress of being controlled Damian managed to break free and decapitated said warlock with a fire axe. He a wreck now, and trying to figure out what happened to him as the only way he has to combat the fear that rules his life now. Oh yes, and he thinks the fire axe is talking to him.
Still working on his aspects
Cajun Guy:
Sniff. Sniff.. I smell the reek of troll in the air. >:(
My .02...
RPG's are games for fun. If the player is having fun then that is what counts. I created the character I wanted to play and could care less if some one else thinks it is silly or derivative. Archtypes exist for a reason because they are fun, popular and generally touch some primal cord in us all. All media is derivative in one form or another. There are only a few archtypes for stories and they have existed since man first started telling tales. Read some Joseph Cambell to get the idea (George Lucas really was into his work).
Basically if the player is having fun that is all that matters. If I want to Play Larry Desden the cocky, cynical , lone wolf mage who cares as long as I have fun doing it? I know I have seen games that I thought were completely lame, but I held my tounge because the players were having fun and ultimately that is what it is all about. Who am I or anyone else to judge what brings pleasure to another as long as no one gets damaged in the process.
So, instead of being the critic on the sideline try making your own character and have fun. It is a little harder than standing in the peanut gallery throwing stones but the rewards are much greater.
Cajun Guy
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