The Dresden Files > DFRPG

"Put them on the Clock"

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SoulCatcher78:
I think that aspects would play a key role in how you deal with timed events.  The longer you wait, the more important the aspect becomes or the more aware you become of how the aspect impacts your characters.  This would be difficult to implement with something like the 24 hour limit on air but easier to make the characters feel the importance of something like ticking down to a ritual (things get progressively wierder, i.e. Ghost Busters).

For the train running out of track I would use an easier method of tracking with rounds of combat/chase, letting the PCs know through descriptions of the scene how the aspect has begun to change ("Dangerous to walk on" the train becomes "treacherous" as the vibrations from the loose track builds up all the way to "you now wish you had the ability to fly" when they can see the train cars ahead of them go over the edge).

Ihadris:
Thank you all for your great advice. I hadn't even thought of using aspects. Every time I think I've gotten my head around all the stuff they can do the mechanics still surprise me.

I don't forsee my players being one to spend an eternity arguing over small details or agonising over every little decision but it is always good to be mindful of different techniques of dealing with it should the situation arise.

Bosh:
Compels are also great for cutting short lengthy planning discussions. In the SotC game I played the GM said, that according to our various aspects (mine was "attention span of a gnat") he'd give us each two FATE points each if we immediately ran into the embassy with no planning whatsoever and just made stuff up as we went along.

mrsleep:

--- Quote ---Compels are also great for cutting short lengthy planning discussions. In the SotC game I played the GM said, that according to our various aspects (mine was "attention span of a gnat") he'd give us each two FATE points each if we immediately ran into the embassy with no planning whatsoever and just made stuff up as we went along.

--- End quote ---

This smacks of desperation.  Sweet, sweet desperation.


What did you do to your poor GM to elicit this response?

Bosh:

--- Quote from: mrsleep on March 25, 2010, 01:31:43 AM ---This smacks of desperation.  Sweet, sweet desperation.


What did you do to your poor GM to elicit this response?

--- End quote ---

You mean aside from having my character sneak out in a Zorro costume to the Imperial embassy so he could launch a pineapple can attached to a letter giving the Imperial ambassador everything we had learned out of a case of mis-directed nationalism? Could it have been the jumping out of a biplane with a bungee cord attached to his waist and a rapier in one hand to board an enemey biplane?

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