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Wierd Character Ideas

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srl51676:
I am working on a character idea and wanted some feed back.
He would be a changeling or focused practitioner who was raised with a knowledge of the supernatural and trained in power but walked away from it to become a cop. Why depends on the choice of Changeling or Practitioner. He is dragged back in when he is banished to the local SI unit where he is forced to confront the magical world and develop his powers. Imagine harry escaping Justin and in order to avoid the doom joins the cops or the army and swears off magic. Or Rudolph being forced to use forgotten power to save Murphy from Kravos or MacFinn. He is intended for a waist deep game. does this sound workable?

iago:
Very workable!

finarvyn:

--- Quote from: Chuck Chuck Razool on March 07, 2010, 09:20:47 PM ---A powerful telekinetic whose spells are built strongly around his internal visualization of ropes and pulleys.
-Making like a lasso movement with his hand and then yanking a fire hydrant out of the ground and using it as the weight for a meteor hammer.
-invisible zip line only he can use.
-other ropey things.
--- End quote ---
Hey, I really like this one! I'm either going to use this as an NPC or offer it to one of my spellslinger players.

mrsleep:
I have two that I would love to play (assuming I can ever find a game).

Bounty-Hunting Sourcerer

This poor bastard watched his childhood friend get murdered by a troll, and ended up with the murder rap.  While in juvie (wasn't tried as an adult) learned everything he could about the supernatural and coped with his budding talent for magic.

I can't really flesh him out too much without the books, but wanted his major flaw to be

Problem with Authority

I also wanted him to act as a kind of father-figure to the minor talents and other spooky have-nots, and have a deep seeted hatred of the White Council.

I see him as being mostly about thaumaturgy, with a lesser talent for evocation.

Items include a jacket with a drop pocket rigged to dump its contents into a bubble of the never-never, to be retrieved later, and a magic cell phone that's linked with a "real" old school house phone. It would work more like a cordless than an actual cell, but the range would be the entire city.


Also...

Cursed Faery Assassin

Jak O' Shadows

This guy is all speed.  As many points as I could dump into it.  Weapons (knives mostly) would be a primary skill along with guns and stealth.

As far as back-story, Jak's father made a deal with one of the wild fay, money for his first born child.  The father was liquored up and their deal was consummated.  Sadly, this was a case of a mortal trying to pull one over on the fae.  See, Jak's dad had already had a child, one that died of SIDS.  The wild-fae woman (I don't have a name for her, sorry) he had bartered with and impregnated was, of course, bound by the word of their bargain and released their changling child (Jak) into his fathers custody.

The problem is she got even, cursing their child to need to kill, and to need to be payed what he's worth.  So here we have Jak, the reluctant changling assassin.  I see him as turning over most of his earnings to charities. Trying to do as much good as possible with the evil that is (for him) necessary.

Hope that wasn't too garbled. ;D

Chuck Chuck Razool:
2 more.

-A wizard level power who may or may not be White Council, and who believes (similarly to harry) that the Pentacle is the symbol of the different forces of magic bound within human will. His belief however extends to the idea that a balanced understanding of all schools is more important than the strength of your talent.

-A wizard who is an accords lawyer and uses his knowledge to make deals and acquire favors in faerie (this character would make a lot of interactions with the GM a battle of wits.)

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