The Dresden Files > DFRPG
sharing the good vibes
Ancalagon:
Coming from a large organization that tries (or at least, says it tries) to be transparent, I'm familiar with the subject. And the biggest obstacle is often courage (as in, lack of). Being transparent takes the guts to be confident in what you are doing, and be willing to be criticized. Kudos!
Shecky:
I've always had much more confidence as a consumer in companies that were clearly more honest and open. Admitting to snags instead of keeping the customer in the dark is always to be preferred - I'd rather know up-front that the product or service I'm waiting on is in need of particular refinements or is undergoing further needed adjustments, than not hear anything at all.
finarvyn:
Agreed, and there were several times when it was necessary to backtrack and do parts over in order to get it right. I think this was a painful but necessary part of the process.
Shecky:
Absolutely. It's almost painfully evident that there's a strong love for the game they're making and that they want it to be right before releasing it. An unusual and admirable sentiment in today's business world.
mrsleep:
I want to add my congrats and thanks as well. I wouldn't have been half as interested in this project if I hadn't had the various press releases and updates to explain what was going on, what had gone wrong, and what to expect next.
Beyond all of the status reports there were the content related updates that have given me (someone unfamiliar with FATE) insight into how cool this game is and how much I need to buy it.
Thanks for all the sneak peeks
Navigation
[0] Message Index
[*] Previous page
Go to full version