The Dresden Files > DFRPG
the Dresden Files in a Government Town
Knave:
Precisely - low 'food' (shall we call it) figures create as many questions as high ones. Perhaps the local red vamp lord is filled with genuine remorse... and keeps his court on a tight leash? Or perhaps he is just taking a longer view like Johnny Marcone. The first option makes him a potential ally and/or victim to be saved; the second makes for a very scary nemesis that can still be counted on to work along with the characters if it's in his own interests.
Then again, perhaps there is a dragon in town who is known to not appreciate folks who make waves... :P
Ancalagon:
Ok, here's my ... risque idea.
An interesting aspect of the Dresden file is that it uses "evil supernatural forces" to explain a fair amount of crime, disasters and general misery. It seems to answer some kind of need we have to blame an external agent for the darker aspect of our nature... but I digress.
So - what's an evil in Canada? Our shabby, shabby treatment of the Aboriginals. If you take a moment, take an observer position, it's appalling. So... why, in the Dresden Universe, is this going on?
Well, we know that a lot of supernatural creatures in North America seem to be of European origin. I propose the following: When America (the continent) was discovered, not only humans saw the potential for expansion. Aboriginal spiritual beliefs and mystical traditions can be very strong - look at Injun Joe - and they posed a huge obstacle to various would-be predators. They had to be eliminated. Meanwhile, in those times, mundane humans were more willing to believe in the supernatural, and some of the colony leaders were becoming increasingly alarmed both by the Aboriginals mystical powers and the dark things that lurked at night.
So... a Deal with the devil was struck. In exchange for a promise to leave the european colonizers alone, a Superintendent-General of Indian Affairs was given the responsibility of "managing" the Aboriginals, in other words slowly crush their culture. As a result, the Aboriginals slowly lost their ways and are frequently preyed upon by various supernatural predators, while other Canadians are rarely the victims of such attacks. But the Minister of Indian Affairs has little resources to police the Deal, and it may just be a matter of time before the other parties renege on it.
I think it's a good idea, but it might be... too brutal.
Knave:
I think if you can utterly disgust your players with the monstrousness that vanilla humans can exhibit then you're onto a bit of a win :o The 'monsters' at least have an excuse!
Ancalagon:
--- Quote from: Knave on March 20, 2010, 12:31:14 PM ---I think if you can utterly disgust your players with the monstrousness that vanilla humans can exhibit then you're onto a bit of a win :o The 'monsters' at least have an excuse!
--- End quote ---
I'm not making any thing up here. For example, it recently came out that Inuits have tuberculosis rates over 100 times higher than the general population. It then came out that the government has known about tuberculosis problems in Aboriginals since *1907*, but in over a century has done nothing to address the problem. All I'm doing is adding a "Dresden reason" to the facts.
I'm just wondering if this kind of reasoning is too political for a game... (I should also add that neither I nor any or my players are Aboriginals)
Knave:
I guess it depends on how adult your players are in their views. It's not like you can offend the setting.
If you're asking if Aboriginals would be offended, I'm sure I couldn't comment.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version