Sort of.
Anyways first and foremost, thank you guys at evil hat for this awesome fate system.
So for a long time I have done RPGs (D&D GURPS WW and some really experimental systems...) and I really enjoy this system from what I have seen and it coupled with the Dresden Files makes it awesome. For the longest time I have always wanted to try a variation on a game however most systems made it impossible, that is recently until this system came out. Cue epic music...
The game concept/enviroment I had in mind came up after I did one of the most epic DnD campaigns ever -- because we had to use multiple GMs, which I learned could be quite fun and could bring up interesting points to the story. So I came up with my concept.
First you would have one uberGM. The UberGM would go out on a rotational basis (because lets face it people want to play on occasion.) This guy is basically a GM with an insane player sheet on the side just in case he is challenged. He cannot do much more then set up the environment/campaign scenario or send random encounters at someone unless he wants to exert power to the point where descent is guaranteed (like Ice-9 to one character then dropping a frozen turkey on em followed by having them get hit by a train and giving the rest of the world free ponies and ice cream) There would also be a minor amount of minor GMs. They would be insanely over the top characters or minor gods, basically huge abilities and cool powers that in game gave them control of the situation. They would be pitted against each other to gain followers/and power. However this could only be done in a few ways because once you are a Minor GM there is only so much you can do before getting into trouble with the big GM. As a result of this the Minor GMs have to play a game of shadows, gain followers by powering them up, sending them on crazy quests, leading people in or out of temptation, guiding the blind, having people rise to power etc, all this in order to ascend to the role of UberGM after gaining X amount of power. Also the exact opposite can happen, if the exert themselves too much they can descend to PC status. Basically this level of the game is a Xanathos gambit between chess masters. Essentially this role is played by people like members of the white court lol. At this level it is heavily Player versus player, which is not very common in most games.
Then you would have the lower tier which is PCs. For this you want a 3:1 ratio (PCs to Minor GMs) There whole goal is to deal with the encounters and scenarios the Uber Gm sets them up with, however they will be frequently offered power by the Minor GMs in order to complete the campaign. However if they take too much from one they start to become limited, unless they want to lose what they got or end up a target or worse. They can be whatever religion they like-- including the uber and minor gms deities. Once again this level would have Player versus Player elements, however it would have more consequences than most, and becoming an NPC, doesn't exactly mean ascending to godhood, though the potential exists (even to becoming the UberGM, though it's insanely hard...)
From what most of you can probably see this campaign style is exceedingly problematic as getting 10+ people for a game isn't exactly easy. And up until recently there wasn't really a system I felt comfortable with it, or setting. Flashforward to 2008 when I pick up storm front and there is a setting that I think would be amazing for it. Now I find out there is a system that would be amazing for it and I have hope yet. And once again, thanks for making this system.
Now that being said questions? Comments?