The Dresden Files > DFRPG
Game Balance and the Laws
iago:
--- Quote from: TheMouse on February 10, 2010, 04:40:54 AM ---Ah, I didn't realize that you were using roll up type stress. I had figured from comments made about the faster conflicts rules for SotC that y'all were using a stress as HP type model.
--- End quote ---
Faster conflict rules for SOTC involve shorter stress tracks and -2/-4/-6 consequences, NOT necessarily HP style stress tracks.
Rechan:
So, what's the -2/-4/-6 mean?
I've read SotC, so I understand "Fill up stress boxes, when something goes above the stress boxes, consequence, and if that happens 3 times, yer out". But what does the -2/-4/-6 mean? Do you actually get penalties when you're wounded or something (like WoD)?
Also, Fred. When you talk about being "Taken Out", and that the person who hits you gets to define your defeat, this means that it's wholly possible to shoot a mortal in the face with a Gout of Fire and not kill them. Because you can say "He doesn't die" when you take him out, you can conceivably throw around all the force you want, and just never opt to kill. Right?
TheMouse:
2/4/6 means that you reduce incoming stress by an amount corresponding to the Consequences you take. Say someone hits you for 3 stress and that's enough to take you out. You take a Minor Consequence, which reduces that by 2, to 1. Now you fill the 1 stress box, have a Mild Consequence, and you're still in the fight.
Moderate ones reduce by 4, Serious by 6.
You do not get penalties. The minuses are how much the Consequence reduces incoming stress and nothing more.
iago:
--- Quote from: Rechan on February 10, 2010, 03:32:43 PM ---Also, Fred. When you talk about being "Taken Out", and that the person who hits you gets to define your defeat, this means that it's wholly possible to shoot a mortal in the face with a Gout of Fire and not kill them. Because you can say "He doesn't die" when you take him out, you can conceivably throw around all the force you want, and just never opt to kill. Right?
--- End quote ---
Sure. But there's no problem there, as far as the system goes. The GM could compel you in that moment to kill instead of maim. The opponent could concede the fight -- by dying. (Concession is how the victim can end the fight early, defining how HE exits the fight. That includes saying 'Here, I die.') There's a lot in the toolbox here, and in Fate, we prefer to make death a discussion instead of an act of capricious randomness.
ClarkValentine:
--- Quote from: TheMouse on February 10, 2010, 03:43:41 PM ---You do not get penalties. The minuses are how much the Consequence reduces incoming stress and nothing more.
--- End quote ---
No direct penalties, but those Consequences are expressed as temporary Aspects that can be tagged by your opponents or compelled by the GM. For example, the consequence Broken Arm might not give you any direct penalties, but if you try to wrestle the evil sorcerer's staff away from him, he's probably going to tag that Broken Arm to give himself a bonus to his roll.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version