The Dresden Files > DFRPG
Questions about non-wizardly powers
ClarkValentine:
--- Quote from: Rechan on February 09, 2010, 06:04:59 PM ---I'm fairly curious about the Speed part too. I don't think Fate really emphasizes Initiative (he who goes first wins), nor multiple attacks, so what does the speed do?
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Let me put it this way: There are times when the best tactic is Run Away - but that only works if you're faster than the critter you're running away from.
Bosh:
Iiiiiinteresting, it seems that supernatural powers are even more tool-kity than I thought, which would make it even easier to use Dresden Files rules for other sorts of games without much house-ruling.
iago:
--- Quote from: Bosh on February 10, 2010, 01:48:14 AM ---Iiiiiinteresting, it seems that supernatural powers are even more tool-kity than I thought, which would make it even easier to use Dresden Files rules for other sorts of games without much house-ruling.
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That's an ulterior motive at work, yeah. We didn't do as good of a job as we'd have liked in SOTC to REALLY show what's going on under the hood. We tried to improve on that in DFRPG. We might not have gotten that done perfectly, but I definitely think we stepped up our game.
Ihadris:
--- Quote from: iago on February 09, 2010, 02:20:54 PM ---... my powers make me hunger for the flesh of the living. That sort of thing.
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I've been meaning to ask about the feeding dependencies, which I'm guessing are going fall into the above category. How do they work on a practical level? One of my players has expressed an interest in playing a 'Red-Court Infected' and after re-reading the write-up for it on the website I was left with the impression that those who do not take the tattoos of St Giles will not last very long at all.
How feasible is it to play such a character and is it neccesary for there to be some form of magical intervention, whether it be the tattoos or an equivilent, in order to play successfully?
Ihadris
traeki:
--- Quote from: Ihadris on February 10, 2010, 04:23:45 AM ---I've been meaning to ask about the feeding dependencies, which I'm guessing are going fall into the above category. How do they work on a practical level? One of my players has expressed an interest in playing a 'Red-Court Infected' and after re-reading the write-up for it on the website I was left with the impression that those who do not take the tattoos of St Giles will not last very long at all.
How feasible is it to play such a character and is it neccesary for there to be some form of magical intervention, whether it be the tattoos or an equivilent, in order to play successfully?
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This isn't really an answer to your question because I don't know what I'm talking about, but my suspicion is that the tattoos' -1 refresh cost indicates that they mitigate roughly half of the feeding ::cough:: suck-y-ness (+2 refresh). So maybe you make the same Resolve check but with half your Alertness or a flat +1 or whatever added to your Resolve because you might notice the glowing whorls. (Again, to be clear, I am totally making all this up, it may have nothing to do with the actual systems. But maybe I'll get lucky and Fred can spend an extra five minutes with his newborn after responding "yup". ;))
Anyway, so you'd have a chance to survive without the tattoos in my version, you'd just be a lot more reluctant to use your supernatural badassery (presumably cranking up the difficulty on that Resolve check).
What I don't even really have a guess about right now is what happens when you fail that roll and take a life. The books would seem to imply that that's seriously bad times, in the same way that losing at Russian roulette is bad times, but more so. And that seems like a pretty harsh penalty for failing one roll. So maybe you get multiple chances to, in the words of Catatonia, "stop doing what you, keep doing it to me", but like each failure does damage to your mental track, possibly causing consequences. I like that actually (whether or not it's actually the system), because then your Hunger would get the free tag for the -2 Consequence "Drooling Noticeably", and you'd have an even harder roll that next time. And Taken Out, here, would mean "lost to that great red darkness of the soul", which makes it no less fair than having Taken Out in combat mean "oozing grey matter from an ocular bullet wound".
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