The Dresden Files > DFRPG
Help Me - I want to run Dresden
DragonDM:
--- Quote from: Bosh on February 09, 2010, 04:20:42 AM ---For the powergamers, I wouldn't worry about them making combat wombats since it is VERY hard to make an unbalance/overpowered character in Fate and as Fred has already mentioned generally in Fate the flawed characters are the powerful ones (probably the best way to be a munchkin in Fate is to be a fishmalk and try to milk Fate points by doing random crazy stuff all the time, but that can be reined in pretty easily by a good GM).
With the powergamers I'd try to steer them towards aspects that are awesome but can still be compelled. For example:
Looks like a badass: good for many things but can be compelled to make people notice him and focus on him when he's trying to maintain a low profile.
I don't take any lip: quite a bit like Dresden complete lack of diplomatic abilities (at least in the earlier books) where he needlessly antagonizes all kinds of people.
I can take him alone: gets a compel to take a baddie on one-on-one.
That sort of thing, basically give them compels to do muscleheaded stuff and they'll get Fate points for acting "badass" and they might even like the game. Probably cater to what they want a bit and give them plenty of jerky enemies that disrespect them personally that they can pound into the floor. A bit of mindless violence can be fun and the aspects could get them in the mood of comic book style smackdown, which seems to be what they want.
--- End quote ---
Nice.
The flip side of this is to go a different route: to make Failure either Funny or Cool, while still giving out extra EXP or Fate/Luck points as a reward.
The old RPG TOON is a great example of this. Everyone makes their own version of a favorite Cartoon Character.
A mature group can even mix Heroes with Villains, so that the FilmMaster does not have to do all of that work.
(If I can get a mature Group, I'll play the Mega-Villain with some heroic support staff [NPCs] to get the PCs out of really deep trouble.)
The idea is to get your TOON PC into as many difficult situations as possible, and see what happens.
Remember cartoons like the Original Merry Melodies (Bugs Bunny, Tweety and gang?) or Tom & Jerry or the fairly recent movie of Who Framed Roger Rabbit?
Sylvester chasing Tweety and always failing in spectacular ways:
sometimes it's getting munched by Spike the Dog: sometimes sliding into the Ocean: sometimes having Jerry throw a frying pan into is face at the last moment.
The same thing happens to Tom Cat, with Jerry D Mouse and Butch The Dog.
The goal is to be able to make it to the end of each Game Session and look back and everyone can compair notes and laugh their heads off at what all happened, even to their Character.
Once they see that 'failing' can be fun, try to get more serious and step up to more serious Cartoons:
Thundercats, Silverhawks, Biker Mice From Mars, Teenage Mutant Ninja Turtles, etc.
(In TMNT- The Filmaster would be Shredder, and the Villain PCs could be like Bepop, Rocksteady, or one of the Foot Clan Ninjas.)
If they are still "Game" - give the Dresden RPG a try.
Remember, Mature Players are made, not born. Every GameMaster started as a Munckin (not only a little kid, but also the RPG terms) of one kind or another.
Also, get out there and start looking for more Players.
Yes, it takes time, and it can be a pain in the butt - however, it can pay off.
iago:
Let's make sure we don't make this conversation about people being "mature" or not. It might not be about maturity at all. I prefer to look at it as different styles of play. Some folks prefer winning over storytelling, and the hobby is big enough for both of them.
SoulCatcher78:
Different play styles mean different aspects get used more (there is no badwrongfun, it's a myth). It's up to the GM to balance the story so that one single character doesn't get all the glory (at least all of the time). If I have a player who is a tactical/combat oriented individual, I need to make sure that they get enough action to tide them over for the times when the role play oriented players drag them through one library after another.
Think of it as shopping with your spouse. If you're going to get any time in the book/electronic/hardware store, you have to suffer through some purse duty.
DragonDM:
--- Quote from: iago on February 09, 2010, 03:53:41 PM ---Let's make sure we don't make this conversation about people being "mature" or not. It might not be about maturity at all. I prefer to look at it as different styles of play. Some folks prefer winning over storytelling, and the hobby is big enough for both of them.
--- End quote ---
No offense was meant.
The fact that xiaolung specifically stated that he was concerned about losing his small gaming group over this was what I was basing that statement on.
If they look at any/all setbacks as failure, that is not very mature. Sure, they might be mature in other areas, but this is their own Flaw as players in the Games.
The fact that they have been a gaming group for years may be their only hope.
The Dragonslayer (video-arcade-game plug!) does not always defeat/kill the Dragon - sometimes the Dragon gets him.
Also, I forgot to mention that in TOON, their characters never die, unless the Player wants that to happen.
The PC 'kicks the bucket' and usually goes to heaven.
iago:
--- Quote from: DragonDM on February 09, 2010, 04:04:19 PM ---If they look at any/all setbacks as failure, that is not very mature. Sure, they might be mature in other areas, but this is their own Flaw as players in the Games.
--- End quote ---
In your opinion, that is not very mature. Stating it as an absolute treads close to certain guidelines as to how people may or may not refer to one another on this forum. My moderator hat ain't on, but let's just step away from that line of thinking. This thread could turn into an argument otherwise, and *that's* what I'm trying to head off here.
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