The Dresden Files > DFRPG
City creation
iago:
--- Quote from: tonpa on January 27, 2010, 05:56:38 AM ---If for example globetrotting campaign game is developing and the group would develope say string of two or three cities, would you imagine the city creation process be the same (only maybe a bit limited) or how would you handle connections between the cities, mystical or otherwise? Here I'm thinking of major conspirasies going from Seoul to San-Francisco and to say München. And, system wise, how would you handle a deepening plotline between the cities and the conflict* between player group and the conspiracy?
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The city is just the basic model we're using, here. You could generate each city separately -- though I'd consider that to be a lot of work -- or you could develop a set of cities as locations, making the world itself your "city". Essentially you'd zoom out a little, and still use the same model, only City = World, and Location = City. We've got a page or two that talks about non-city ways to do city creation in the game, including one that talks about setting up a game where your party is all about roving through the Nevernever.
Tush Hog:
--- Quote from: Ihadris on January 26, 2010, 05:24:23 AM ---I beleive there was two Narritive Control pod casts that dealt with City Creation as it was in the beta tests. Im sure its changed since but its still an interesting listen!
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Thanks, I'll check that out.
Ancalagon:
I'm very happy to hear that this is part of the game. I was slightly concerned when I first heard about this RPG that the setting would be Chicago centric, and quite frankly I would prefer running the game where Harry isn't. In fact, running it in my home town could be entertaining...
Bosh:
--- Quote from: Ancalagon on February 07, 2010, 03:45:39 AM ---I'm very happy to hear that this is part of the game. I was slightly concerned when I first heard about this RPG that the setting would be Chicago centric, and quite frankly I would prefer running the game where Harry isn't. In fact, running it in my home town could be entertaining...
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I think that running it in your hometown is what most people will take as the default option, with Baltimore included as an example of how to do that.
SoulCatcher78:
I started to do some searching for information on cities that were close to me (my own zip code is far below 10k inhabitants although that might make for a good jumping off point or safe base*). The playtest set up of Winipeg sounded great but I don't know if I can come up with that much (interesting) information about this area (Louisville, Indianapolis, and Cincinnati triangle). Each city has a bit of interesting things going on at any one time but all lack the size and population of Chicago, Baltimore, New York.
*Going with the thought of small town creation and expanding out from there could be entertaining. It gives all the characters reason to know each other (avoiding the D&Dism of taverns and shady quest brokers) and works as a great test bed (not to many sandboxy plot hoooks to choose from in rural America) for learning the system before you have to save the world. Once the GM and players are more comfortable with the system we can move on to the "big city" enviornments (bringing some characters from the initial setting and replacing others that dont work so well (i.e. Farmer Ted works great in Small Town USA but not so well in Big City USA and will likely be replaced with someone who fits into the framework of the story more smoothly).
Sorry for the ramble...not sure if there was a point made in all of that.
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