The Dresden Files > DFRPG
Your Dresden Files Adventures
lokisdottir:
--- Quote from: Bosh on January 22, 2010, 10:27:04 PM ---In any case we could put our heads together to give Seoul a good Dresdenization.
--- End quote ---
Sounds like a lot of fun! I've been doing a bit of thinking about Korean native religions, mythology and how those could interact with the more Western-oriented DF cosmology. The non-Korean's view of Korea could provide a nice interface between the two.
--- Quote ---Hmmmm, don't think I've heard that term but then my Korean vocabulary isn't as good as it should be, I think 깡패 (Ggang-pae) is the more common term. Since the Korean mafia in Seoul is pretty weak actually I was undecided about weather the Red gangster should be Korean or foreign (Russian or Nigerian) since the foreigner ghetto around the US army base on Yongsan would be a fun adventure location or possibly a Korean with some foreign muscle who uses the Raz al-Ghul trick (the boss who pretends to be just a translator).
--- End quote ---
깡패 is the more generic term, and 조폭 is the more specialized term for members of an organized crime gang, 조직폭력배 in full. Since that's usually the term for home-grown organized criminals, the foreign gangster will probably be called something else, like Russian Mafia. Yongsan and surrounding areas sound fun, and also maybe the port cities where (so far as I know) there's some foreign gangster activity. But I guess it's also good to focus on Seoul, much like the Dresden Files are focused on Chicago. (Although that may change with Changes.)
SaintAndSinner:
I've run a few scenarios at cons. This is the best one so far (thanks Fred for the idea)
Dog Daze
I've run this 6 or so times, I flesh it out based on what the players seem most interested in engaging
In the this, Queen Mab comes to Harry's office when each of you ended up there worried about Harry. She's cashing in one of his favors he owes her...but oh no Harry's not here. She's disappointed and intimates that he will end up more deeply in her debt or dead. Of course the players (each for their own reasons listed in their pre-gen aspects) has to help. She tells them a girl has lost her puppy and they are to find it and return it to her before dawn.
They're given an address and she leave. Lots of creeping them out once they know who she is. At the address the girl is staring at the TV occasionally screaming incoherently. The Mom think at first they've come from the church to help (Dad's out of town at work). Investigation leads them to understand the girl is souless, she was one of identical twins and the other died on her birthday a year ago yesterday.
The puppy was a gift from a lady that sounds a lot like Mab that had seemed to help the girl feel better. The girl was found by mom in this condition this morning but the dog is gone. Looking around outside there's evidence of someone coming over the 8 foot wooden fence who wore boots. The dogs chain is snapped off and there are scratches on the top of the fence.
Tracks outside look like they lead to a van. Several characters have means to track this or investigation may lead them to understand who did it. The dog was taken by a gang called Fenris' posse (a group of lycanthropes). They are known to have a territory on the other end of town.
Rushing there they rumble with the left over members in the street outside the small warehouse they use as a base. Inside they find the van missing. A voice message comes through on the phone while they are there blasting them for not having the dog to the drop off on time. Reminding them where to meet and how to proceed.
They meeting spot is a graveyard across town. Its now past midnight and they have to rush again. Getting there they find the gang killed by a dessicated thin aristocratic appearing man and his snivling minion (a Black Court vampire and his Renfield). Pulling this off requires everything these guys have got but luckly the vamp is in no mood for a fight having been harassed earlier for no apparent reason by some faeries (winter court of course), and its getting close to dawn.
Getting the little girls dog back by dawn requires a trip through the Never Never kicking off a mad cap in and out of reality chase by the Wild Hunt. The dog once returned breath in the girls face and she slowly calms down. Something screams in quadralateral atonal harmony as she awakes.
Finally they finish the mission and Mab is pleased. Spooky but pleased. Unfortunately this doesn't count as one of Harry's favors since he didn't do it himself or order it. She won't be in debt to any mortals though so each are to ask for a boon or deal with her undying enmity.
Backstory is the other twin didn't die but is being held by Queen Mab. The girls are 'The Gate and the Key" whatever that means. If together something supposedly bad will happen. Mab gave the dog to the girl to protect her and to keep her connected to her sister. Breaking the binding that Mab has made nearly killed her and allowed her soul to get lost. Even now she's still scarred by something that was chasing her in the outer dark...
Last few time this has run like a charm. Can't wait to have the full book to play some more...
Ihadris:
That does sound like an amazing campaign SaintandSinner! How did you handle the having to rush from place to place? Im assuming there was no chance they were going to show up too late for the party!
I wouldnt have thought about introducing Mab so early either but Im loving the "key and the gate" idea.
SaintAndSinner:
That was one 4 hour con game. I've run it 6 or so times. It's pretty well baked by now. Early on in the game I just set up the next scene. The last mad dash is a full out chase with a stress track dead ending at dawn.
Bosh:
--- Quote ---I've been doing a bit of thinking about Korean native religions, mythology and how those could interact with the more Western-oriented DF cosmology. The non-Korean's view of Korea could provide a nice interface between the two.
--- End quote ---
Exactly. Also there's plenty of more modern beliefs to draw from like 동학/천도교 and the Heavenly Mother (하나님의교회 세계복음선교협회) wackos. I especially want to learn a bit more about Korean Geomancy, especially after reading an historical article about how after their occupation of Korea the Japanese drove iron spikes into several Korean mountains to screw with Korean geomantic energies. Having people be able to do things like that to alter geomantic energies would be a great source of plot hooks and a good reason to get people to travel to strange locations.
--- Quote ---깡패 is the more generic term, and 조폭 is the more specialized term for members of an organized crime gang, 조직폭력배 in full.
--- End quote ---
--- Quote ---foreign gangster will probably be called something else, like Russian Mafia.
--- End quote ---
The Russians and the Nigerians are probably the biggest foreign organized crime groups (although I'm sure there's a decent number of connections with Chinese and Japanese groups). For example a good number of stolen cars end up getting shipped to Vladivostok.
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