The Dresden Files > DFRPG
How will wealth and resources be handled?
iago:
--- Quote from: Tush Hog on January 16, 2010, 04:48:35 AM ---I really like those. You could do everything from a Marcone to "Old Money" types with those stunts.
--- End quote ---
Indeeed!
Tush Hog:
I saw on the art direction post that one of the Baltimore PCs had inherited a manor and estate. How would that be handled? Would you represent it with high resources and just write that in at character creation or is it like Diaspora/SBA where you have a stunt like Have a Thing?
iago:
--- Quote from: Tush Hog on January 16, 2010, 05:19:34 AM ---I saw on the art direction post that one of the Baltimore PCs had inherited a manor and estate. How would that be handled? Would you represent it with high resources and just write that in at character creation or is it like Diaspora/SBA where you have a stunt like Have a Thing?
--- End quote ---
Sometimes you don't even need to do that. The manor & estate in the Baltimore game is rife with its own problems (there are literal skeletons in the closets, as it were), so it's more a burden to Evan Montrose, its ostensible owner, than a benefit. :)
The benefits, yeah, I'd probably just cover with higher Resources.
blackheart:
What if I wanted an expensive item without having to put up a big score of Resources?
For example, my first character concept is a Scion of the Asgard, a great-great-etc grandchild of Thor Odin-son.
I'm imaging him as a biker type bad boy (think Sons of Anarchy), dead broke but he's got a sweet-ass Harley bike.
I was thinking of just taking it as an Aspect (Don't mess with my Hog).
Or how's 'bout Dean Winchester's Impala?
iago:
Yeah, there's flexibility there. If you want to assert that you've got something, something particularly important to your character, an aspect is a pretty easy way of establishing that -- it essentially would reflect something true about your background, and in a way that couldn't be taken away from you. Resources is more about acquiring things you don't yet have. :)
Navigation
[0] Message Index
[*] Previous page
Go to full version