The Dresden Files > DFRPG

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Valarian:
You might be able to use the Monte Cook's World of Darkness book. That's d20 system and has been mentioned in another thread. You could then get the Dresden Files book for the setting information. You'd still have a lot on conversion to do on creatures and characters. Be careful not to get the World of Darkness book for the Storytelling system if you're purely after the d20 system.

Alternatively, FATE isn't really that difficult to learn or pick up. To get it right takes a few games ;). There's a publicly available SRD for FATE 3.0 which is based on the rules for Evil Hat's Spirit of the Century game. Perhaps have a look at that.

TheMouse:

--- Quote from: Valarian on December 15, 2009, 10:29:51 AM ---Alternatively, FATE isn't really that difficult to learn or pick up. To get it right takes a few games ;). There's a publicly available SRD for FATE 3.0 which is based on the rules for Evil Hat's Spirit of the Century game. Perhaps have a look at that.

--- End quote ---

Indeed. While FATE isn't as simple as RISUS or Wushu, it's really very simple. I have yet to need more than five minutes to explain how the game works.

Dreadseeker: If you're interested in having the basics of the system explained to you, I'd be happy to walk you through it. There are lots of fan made add ons, but at its core FATE isn't much more complicated than rolling two dice, adding them together, then adding a skill and comparing it to a difficulty.

Dreadseeker:
all right, thanks for the help everyone

finarvyn:
I find that the simple mechanic behind OD&D is easier to adapt to campaigns like Dresden than d20, because d20 makes use of so many more details (such as skills and feats). Uing the old OD&D rules, it's easy to throw together a quick spell list and get players underway. Monsters are rated by only a couple of stats, so they are easier to convert as well.

If you don't have access to OD&D, you might google search for "Swords & Wizardry" (which is an OD&D clone) or OSRIC (which is an AD&D clone) because both are simple and are free downloads.

Another adjustment I tend to make is forcing wizards to be a fighter-mage or thief-mage, in order to control their magic level somewhat.

finarvyn:
As a further thought, you might look at the threads on d20 for Dresden and M&M for Dresden. (M&M is a superhero system, based on the d20 mechanic.) Both of those threads have some neat ideas.

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