The Dresden Files > DFRPG

Any projects for a Codex Alera RPG?

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SteaksandNewBoots:
Just wondering if anyone was kicking around ideas for a Codex tabletop RPG?  My gaming group and I are figuring to make a homebrewed D10 system along the line of the White Wolf Aeon Trinity system for it when book 6 is done.  But would love if someone did the work for us  ;D

Bosh:
If you want to focus on the political angle, I'd give Reign a shot as the best thing I could think of to convert. Its not too different from WW's d10 system but it does a lot of clever things, has a whole slew of free online supplements and is built to do large-scale conflicts and political leadership well.

molten_dragon:
I've been working (in my very limited spare time) on coming up with homebrew rules for Codex Alera using D&D 3.5 as the core rules.  It's going pretty slowly though, since there's a lot of things about the system that need changed to make it match the books.

SteaksandNewBoots:

--- Quote from: molten_dragon on October 27, 2009, 02:30:34 PM ---I've been working (in my very limited spare time) on coming up with homebrew rules for Codex Alera using D&D 3.5 as the core rules.  It's going pretty slowly though, since there's a lot of things about the system that need changed to make it match the books.

--- End quote ---

Ewww not 3.5... no good way for the spell system to fit the complexity of Aleran furycrafting.  Unless you mesh the non casting classes and develop a system to run along side the classes.  Nah I think a skill based system like white wolf or Gurps would be way eaiser than totally rewriting 3.5 D20...  Though it would be interesting.

molten_dragon:
Well, my plan is actually to get rid of classes altogether, and make some major changes to the spellcasting system as well (no vancian casting, instead as use furycrafting, you get more and more tired).  It probably would be simpler to use a different system, but D&D is really the only fantasy rpg system I know well enough to do this kind of thing with.

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