The Dresden Files > DFRPG
What's the rationale behind mundane stunts decreasing the refresh rate?
Slife:
It seems like decreasing your refresh rate hurts some character concepts more than others.
For example, if you want to play a Knight of the Cross analogue, you probably won't want to go against the character's nature anyway (in fact, being extremely inflexible can end up being more cool than otherwise e.g. Rorschach).
Adding that to the fact that bad stuff tends to be more entertaining than good stuff (the rusty escape car stalling out, letting the monster start to catch up versus making a clean getaway), I'm not really sure how much of an incentive there is to keep your refresh high...
I feel like I'm missing something about the mechanic
iago:
--- Quote from: Slife on October 09, 2009, 06:04:45 AM ---I feel like I'm missing something about the mechanic.
--- End quote ---
Have you played Spirit of the Century at all? "Your nature" is part of aspects, but it's not the only thing. You might find yourself with an aspect: Family Man. The GM might compel it to involve your family in a dangerous situation. Maybe as the player you don't want your character's family to get entangled in this particular badness -- but are you willing to pay the fate point to deny it?
Bosh:
--- Quote ---I feel like I'm missing something about the mechanic
--- End quote ---
Well having a high refresh rate is always better than not, since even if you accept every single compel that comes your way (as my players tend to :) ) having more fate points to do awesome stuff with is always good.
For example if you have an aspect of "I kick ass for the LORD" and you accept every compel that makes you get into dangerous situations because you try to kick all kinds of ass then having a high refresh rate is freaking awesome since not only do you get Fate points for accepting those compels but you also get MORE fate points at the start of every adventure for having a high refresh rate. This results in lots and lots of kicking of ass for the Lord.
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