The Dresden Files > DFRPG

Diffrent Character Concepts

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j3nnee:
I want a DF card game if only as an off shoot so I can collect the characters :D
I know that's dorky but I want!! I want!!! *pouts*

Dan from Chicago:
And here I thought this thread was going to be about different character concepts within the game as outlined already :)

so here it goes:

Marcus Woodsen
Lycanthrope
High Concept: Wolf Brother in Arms
Other aspect: I did my time in the Delta Stockade

Marcus is a former member of a team of lycanthropes currently assigned to Delta Squad Special forces in the US Army. The vast majority of the US Military is not clued in, but enough are to want some guys on their side who can throw down in some hairy circumstances. Unfortunately, he got caught on camera executing some ghouls, and was cashiered for the 'good of the service' aka the good of the rest f the team. Marcus still has some favors to call in from the brass in the know, and his wolf brothers in arms are always willing to fight the good(or bad or ugly) fight, if they're not headed elsewhere.

Ancalagon:
I anticipate being the game master for this once it comes out, but if I were to be the player, I would *so* resurect an old PC of mine... Rupert Thomson:  Egyptian scholar, linguist and alchemist!  Smokes the pipe, has a sword cane (with delusion he can use it) and is so proper people feel compelled to agree with him.

breaker:
I was hoping that, under the assumption that someone out there would like to play one, that they would have a denarian character template, as well as templates for playing some of the more evil sides, but I can understand the pc vs monster with no will spine behind the entire setup.

As far as character concepts that haven't been covered yet, for sake of discussion, I'll throw this up in the air

Golem Maker

I had this character from a D&D game a while back ( may or may not be interested in resurecting for dfrpg) that was phsychic and made suits of armour which he controlled like a puppet master. This is different than binder because they were all custom made and the character himself was all but helpless when using it mid-combat. I got him to a point where he could use 3 at a time, was pretty cool.
 But ya, there are probably tons of ways to make a puppet-master type character.

Ancalagon:
If you want to see "golem magic" *fully* developed, I recommend the following

http://en.wikipedia.org/wiki/Iron_Council by China Miéville.

One of the main character is basically a golem maker, but he does far more with his magic than just make animated lumps of clay.  He animates iron spikes so he can nail them in with one blow for example.  He makes gunpowder golems.  It's a challenging book - very heavy, political angles, grim at times - but China Miéville has an incredible vision of magic. 

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