The Dresden Files > DFRPG

Do you think they'll do a D20 version of this?

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jtaylor:
I still really only like d20 for D&D or Call of Cthulu, although invesigators do get too powerful in CoC. If I were going to game a modern game with different kinds of magic like the Dresden files, (and I wasn't using the Fate system that comes with the game) I would go with a skill based system like Gurps. The game is just much more realistic when it come to things like combat and untrained skill use. And since the mechanic is 3d6, you do get a nice bell curve for your skill checks.  The only problem with the system is if you have a fight between two skilled opponents a fight can last a long time as you are basically waiting for the first person to roll a crit hit, but there are ways to avoid that with feinting and other manuvers.

Set:
GURPS is a great system. Just wish it had more numerical varience that percents could give it. Maybe more stats with multi stat mods (like rolemaster where a skill bonus off a stat could be str/str/dex as opposed to just one stat, making it more realistic and less singulary stat dependent on certain classes).

mime64:
How bout a system where people dont obsess over numbers and percentages and crits all the time. Maybe, a system where you play a role, and do things besides kill things, and possibly use your head. I dunno, one can dream.

Just, please dear God stay away from D20.

iago:

--- Quote from: mime64 on January 08, 2007, 06:24:41 AM ---How bout a system where people dont obsess over numbers and percentages and crits all the time. Maybe, a system where you play a role, and do things besides kill things, and possibly use your head. I dunno, one can dream.

Just, please dear God stay away from D20.

--- End quote ---

We're using Fate (as discussed in the latest Designing Dresden post over on the RPG's site).  So no d20. :)

The Last Bean:
I really liked the latest Designing Dresden. It seemed to cover almost everything that's been brought up here, and addressed what is to me a very serious issue with a Dresden style game, and one of FATE's biggest benefits: handling imbalance in character strength. I think Rob said it very well, and it's always best to quote official material, is it not?


--- Quote --- Posted in Designing Dresden 6 by rdonoghue:

In the end, it comes down to the Batman/Superman dilemma.

If you are playing a game that stats up characters in an even faintly logical fashion, Superman has at least an order of magnitude more "points" than Batman. They're incredibly mismatched. On paper, they're Angel Summoner & BMX Bandit. Yet side by side in the comics, they rock.

This issue is pretty important for the Dresden Files. Harry is a lot more powerful than Murphy or Billy, so how do you handle that issue? If the answer is "Harry is higher level" then you've just described a game I don't want to play, because that more or less implies that the lower level characters are mostly there for color, not because they're needed or are meaningful contributors. Ideally, I want something that distributes importance in a manner more akin to a novel or comic book.

--- End quote ---

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