The Dresden Files > DFRPG

Questions about the Dresden Files RPG

<< < (17/18) > >>

SaintAndSinner:

--- Quote from: iago on February 12, 2010, 09:51:36 PM ---Oh! There's also a thing in DF that isn't in SOTC -- now there's a fate point payout for conceding. So some of what we're talking about here is baked in, because that payout exists as an incentive for the player to say "Okay, I'm going to concede at this point and take my payout. Cool?"

--- End quote ---

Yeah I like this part.  Nice pretty levers, so shiny...

Do you have a 'BS' table rule?  Like someone's describing a hang nail for a Severe consequence for example.  Or do you just let it slide (since mechanically there's no difference).   

iago:
A hangnail that takes as long as a broken arm to recover from? Good lord. :)

SaintAndSinner:

--- Quote from: iago on February 12, 2010, 10:08:18 PM ---A hangnail that takes as long as a broken arm to recover from? Good lord. :)

--- End quote ---

I've run this at conventions... a lot.  Some people are just crazy.  The table rules advice in Diaspora and Mouse Guard are pretty good for this.

iago:

--- Quote from: SaintAndSinner on February 12, 2010, 10:18:51 PM ---I've run this at conventions... a lot.  Some people are just crazy.  The table rules advice in Diaspora and Mouse Guard are pretty good for this.

--- End quote ---
Yeah, I hear you. A general-service "sniff test" rule is not a bad one to have in your arsenal. :)

iago:
Actually, it looks like we may have tweaked the language to make the GM the "sniffer" -- I wonder if that was in response to some playtester feedback. :)


--- Quote ---Normally, the player taking the consequence gets to describe what it is, so long as it’s compatible with the nature of the attack that inflicted the harm. The GM arbitrates the appropriateness of a consequence and there may be some back and forth conversation before settling on one. The GM is the final authority on whether a player’s suggested consequence is reasonable for the circumstances and severity.
--- End quote ---

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version