The Dresden Files > DFRPG
Questions about the Dresden Files RPG
traeki:
--- Quote from: iago on February 09, 2010, 10:37:24 PM ---Nope. Everything is dangerous. If you want to model a weak/easily disposed group, it's better to just treat that as a single character or as a challenge. SOTC's minions rules are more... pulpy.
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Ah, I was wondering about this as well. Does this apply also to companions? That is, is there an analogue of the companions rules from SotC in DFRPG?
iago:
--- Quote from: traeki on February 09, 2010, 11:13:56 PM ---Ah, I was wondering about this as well. Does this apply also to companions? That is, is there an analogue of the companions rules from SotC in DFRPG?
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Nope. I mean, both are easily adaptable into DF if you want them there, but they didn't make sense to us as we worked up the DF version of things. In the Dresdenverse it seems more right to simply have them as outright characters or as side-effects of things like aspects.
--- Quote from: Rechan on February 09, 2010, 11:08:35 PM ---So what separates them from anything else in the Nevernever? Why is summoning a Demon something bigger than say, whipping out a fey or whatever it is Binder was calling up? Why are Demons bad news?
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That's a very good question.
:)
--- Quote ---Are we given examples of any monsters that haven't appeared in the books? If our players have read them all, is there anything we'll have to surprise them from the Goes Bump chapter? :)
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Not really. Then again, building new monsters is easy, as is upgrading the pre-established models to do something unexpected.
Rechan:
Fred, I seem to recall that in the early inception of DFRPG that you guys posted about, different weapons did different kinds of stress/effects. Some ate more boxes while others I think were likely to jump over boxes (to reach consequences faster). The example being a knife ate more stress boxes, a shotgun jumped to consequences faster.
Did that get changed?
Can we get a comparison of the knife vs. shotgun now? Or maybe a peek at the stats for one?
Edit: Here's what I was remembering.
Reading this, it sounds like you guys have boxes for Mild, Medium, and Severe tiers. Looking at Harry's sheet though, he only has a physical box set, a mental box set, adn a social one. So, what gives?
iago:
--- Quote from: Rechan on February 09, 2010, 11:34:14 PM ---Fred, I seem to recall that in the early inception of DFRPG that you guys posted about, different weapons did different kinds of stress/effects. Some ate more boxes while others I think were likely to jump over boxes (to reach consequences faster). The example being a knife ate more stress boxes, a shotgun jumped to consequences faster.
Did that get changed?
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Yes
--- Quote ---Can we get a comparison of the knife vs. shotgun now? Or maybe a peek at the stats for one?
--- End quote ---
Nope. Depends on the situation. Sometimes the knife is the nastier weapon. Often the shotgun is.
--- Quote ---Reading this, it sounds like you guys have boxes for Mild, Medium, and Severe tiers. Looking at Harry's sheet though, he only has a physical box set, a mental box set, adn a social one. So, what gives?
--- End quote ---
Super old data from 2006. Ignore. :)
Rechan:
So the damage is situational?! How does that work?
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