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TheMouse:

--- Quote from: R00kie on May 13, 2009, 12:33:02 AM ---Agreed. Thinking about healing carefully my main issue is the speed with which Moderate Consequences heal at. Generally if Harry takes a significant injury its with him till the end of the book. Changing the Moderate Consequence heal time to a few hours of 'downtime', up to a few days, and the Severe to 'Weeks' would cover this nicely.

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If you want to introduce longer lasting Consequences, I suggest adding the Extreme level and reducing the mechanical impact of all Consequences by 1. So they're 1/3/5/7. This makes it slightly more likely that you'll get a longer lasting Consequence.

Moderate Consequences last until you get a chance to actually rest. That's get a full night of sleep, a shower, and some food. If you run things like the books, they should probably last a couple of days on average. Then have Severe Consequences last until the end of the story. Extreme Consequences then last a number of stories, and represent things like Harry's burns.


--- Quote from: R00kie on May 13, 2009, 12:33:02 AM ---Overall I like all of the suggestions except using Stress as HP - but that does have the huge advantage of being easier to explain to people (and if Starblazer is anything to go on will become the norm).

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The HP method is simpler. That's one of the reasons I like it.


--- Quote from: R00kie on May 13, 2009, 12:33:02 AM ---I may well adopt every single suggestion here. Thanks.

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Glad to be of help. If you need more of a hand, feel free to ask.

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