The Dresden Files > DFRPG

A Question for the DFRPG Authors, and current FATE 3.0 players.

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iago:

--- Quote from: Gilesth on May 02, 2009, 08:20:36 PM ---Oh, as far as skills and the ladder are concerned, are there going to be any skills that begin at a negative if they are untrained?  Like Performance, for example.  I've spent a point training the skill, so obviously I'm Average or higher, but some things, like playing a guitar, would be worse than Mediocre if they're untrained.  I mean, if a Chlorofiend (sp?) wanted to smash me with a fighting skill, fine, but what if he's accepted a Break Dance challenge?  Is he going to be able to use a Performance, untrained, with no penalty, or should he have to use the untrained skill at a higher penalty?

--- End quote ---

That's not really the way of things in our system. We like to assume that the baseline is that people are generally competent.  If you want to "start out incompetent" at something, that's actually an interesting character feature, and would be reflected in an aspect ala, "Tin Ear For Music".


--- Quote ---I know some things can be done with only no penalty if you don't know how to do them, like driving a car through narrow streets at high speed.  No problem without training the skill, in theory, but Surgery would be a lot more difficult.
--- End quote ---

Sure, but surgery's an example of something that would have a very high difficulty -- it's not even easy for someone *trained* in the appropriate skill, unless they're highly trained and (likely) have a stunt or two indicating the specialization and (moreover) have access to proper tools & environment for the job.


--- Quote ---One last thought, I think, in regards to Stress in the skills chapter.  I couldn't see it mentioned anywhere in the intro of that chapter, only in the skills that modify stress, which is why I brought it up in the first post.  What if, for some incredibly odd reason, none of my players take skills that modify their stress?  I guess what I'm really asking in this thread, as far as stress is concerned, is; will there be a paragraph or two that explains stress in more detail?
--- End quote ---

Stress will get covered in the skills chapter and in some detail in the "playing the game" chapter (which covers fighting & consequences, among other things).

Gilesth:
Sweet!  See, this is just another reason I'm plugging this game so much...you guys actually SUPPORT your players and answer their ignorant questions :)  If only everyone would explain the system the way you do, rather than the obligatory, "this is our system, this is how it works.  Don't question why, just DO IT!"

Now I understand why the ladder is the way it is, and I can continue planning my campaign for when this system is released (though I may take the FATE 2.0 rules to begin a test with my players).

TheMouse:

--- Quote from: Gilesth on May 05, 2009, 01:21:10 PM ---Now I understand why the ladder is the way it is, and I can continue planning my campaign for when this system is released (though I may take the FATE 2.0 rules to begin a test with my players).

--- End quote ---

I'd suggest going with 3rd if for no better reason than the improvements made to Aspects. They're lots of fun in play.

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