The Dresden Files > DFRPG

Designing Dresden #5

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iago:
I've posted a lengthy delving into the ideas of lethality and toughness in the Dresden Files RPG, from a "look at the design process" perspective.  Interested?  Check it out here:

http://www.dresdenfilesrpg.com/news/archives/2006/12/designing_dresd_4.php

Slife:
It seems like it would be interesting to allow players to voluntarily *increase* how severe something is.  Why?

Let's say you are an ogre-blooded changeling fighting off a bunch of monkey demons.  You have to defend someone, and as such can't afford to take a penalty.

Your current stats are

mild[x][x][x][]
moderate[x][][][]
severe[x][][]

In this case, you'd rather have a moderate hit than a mild one, since if you have a mild consequence you've effectively lost.  Sure, you'll go down fast once you run out of higher level damage to substitute, but you'll be at full capacity for longer.  There's some precedent for similar stuff in the books (Dresden loves to burn his candle at both ends)

iago:
Good thought, Silfe!  I'll have to chew on that one.

The Last Bean:
Seems like this would be very condusive to the dramatic style of FATE gameplay, especially if the person has to get into the gritty details of exactly how they make the damage worse. Heck, you could even use something like that to your advantage.

"rather than dodging, I jump straight into the knife, wedging it between my ribs, and grab hold of the guy's arm." Now you've got a higher damage tier involved, AND at the DM's discretion the enemy might take a penaty to dodging whatever you do next, or be unable to move away.

Lord Nedd:

--- Quote from: The Last Bean on December 20, 2006, 02:06:57 AM ---Seems like this would be very condusive to the dramatic style of FATE gameplay, especially if the person has to get into the gritty details of exactly how they make the damage worse. Heck, you could even use something like that to your advantage.

"rather than dodging, I jump straight into the knife, wedging it between my ribs, and grab hold of the guy's arm." Now you've got a higher damage tier involved, AND at the DM's discretion the enemy might take a penaty to dodging whatever you do next, or be unable to move away.

--- End quote ---

"Do you know what your sin is, Mal?"

"Hell, I am kinda parcial to all them, but right now I am gonna have to go for WRATH!"

-LN

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