The Dresden Files > DFRPG
The Fudge System
Gilesth:
Alright, so I know DFRPG is using Fudge, and from what I've read of the Fate rules, it seems to me to be very similar to the Cortex system that Battlestar Galactica and Serenity use. Am I the only who got this impression, and am I the only person who will at least toy around with changing some of the system rules to use Cortex rather than Fudge?
TheMouse:
From what I've seen, Cortex is an Attribute + Skill type system which uses a dice step type system. It uses some form of luck point thing to help you get bonuses on dice or do narrative control type things.
There's a fair degree of difference between FATE and Cortex, as far as I can tell. FATE doesn't do an Attribute/Skill divide. The dice you roll don't change. The difference between levels of capability have bigger grains; likewise the meta-game points of FATE are larger grained. FATE uses player defined Aspects to allow you to lock in certain portions of the character's narrative importance.
Based on reading quickstart rules for a Cortex system and chatting with one of the guys who wrote it, it doesn't sound like it's as good a fit for me as FATE. Based on some very fun game play I've had with FATE, I highly suggest at least giving it a try before making up your mind.
That said, if FATE's not your thing, then Cortex looks like a perfectly workable system. You'd be a bit stuck for a magic system as far as I can tell.
Gilesth:
Oh I'm definitely going to take a crack at FATE, in fact I'm looking forward to it. I just don't know as much about that system as I do Cortex, so I thought I'd throw this question out to hear other perspectives :)
TheMouse:
--- Quote from: Gilesth on February 18, 2009, 01:20:03 AM ---Oh I'm definitely going to take a crack at FATE, in fact I'm looking forward to it. I just don't know as much about that system as I do Cortex, so I thought I'd throw this question out to hear other perspectives :)
--- End quote ---
If you've got any questions about FATE, feel free to ask them. You could also go over to rpg.net and post questions on table top open, because the system gets a pretty solid amount of love there. As I type this, there are currently a couple of FATE threads on the front page, including one on doing Aspects right and one on someone's Star Wars FATE game.
Oh, and if you haven't seen it, there's the Spirit of the Century SRD. SotC is the first implementation of FATE 3rd edition. You can check out the whole thing here:
http://zork.net/~nick/loyhargil/fate3/fate3.html
finarvyn:
--- Quote from: TheMouse on February 17, 2009, 09:15:28 PM ---There's a fair degree of difference between FATE and Cortex, as far as I can tell. FATE doesn't do an Attribute/Skill divide. The dice you roll don't change. The difference between levels of capability have bigger grains; likewise the meta-game points of FATE are larger grained. FATE uses player defined Aspects to allow you to lock in certain portions of the character's narrative importance.
--- End quote ---
I think that your analysis is spot on, Mouse. The games have very little in common, but of course you could use either to run a DF style setting if you wanted.
Cortex is very Stat+Skill based and tends to be more dice driven than decision driven in mature. FATE is (like FUDGE) more decision oriented. Your descriptions and actions tend to modify outcomes more in FATE than they would in Cortex. Not to say either is a bad system, but both tend to achieve different effects because of the way they get there.
My experience with Cortex is that selection of the numbers for attributes and skills tends to be critically important to later play, but FATE has some "wiggle room" where you can interpret and evolve the character more as play occurs.
Just my experience, of course. Your games may have been different than mine.
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