The Dresden Files > DFRPG

Dresdenverse game using World of Darkness rules

<< < (3/3)

gilwen:
i'm a little late to this thread but I've been using Witchfinders and second sight for the magic system. In my game I'm not trying to mimic exactly the dresdenverse but merely have it be a heavy influence. I'm using the other hunter and wod branded books to flesh everythign out. I'm not using any of the other major WW games.

Gil

rickayelm:
If you are going to use wod I would use the old world of darkness rules. Just use sorceror for focussed practitioners and use the thaumaturgy rules for mages. Thauamaturgy, from vampire, is split into two parts, rituals which cover thaumaturgy from dresden files and schools that would cover evocation.

Korwin:
Dont know the nWoD, but in the old you got problems if you wanted to mix the different supernaturals (Mage, Vamp., etc.)


aWoD: Alternate World of Darkness   (in the Playtesting phase)


--- Quote from: FrankTrollman ---The World of Darkness is Overcrowded
You can't have been Rasputin, our guys were Rasputin!

Let's face it: the World of Darkness is cluttered. oWoD has way too many secret groups and supernaturals, and the nWoD is no better. With each group having their own sub-groups and politics and multiple groups of antagonist supernaturals it gets explosively, exponentially more complicated with the addition of every book, and no one knows how it works. That's not good for a political game. The players need to know at least enough of what's going on that they can advance agendas and make plans – otherwise there aren't any political maneuverings; it all devolves rapidly into hack-n-slash or just plain slash.

The concept is that you are a classic Universal Studios Monster and you engage in narrative driven dramatic role playing of both horror and intrigue. This is essentially impossible when there are too many world running conspiracies to keep track of or when people are going all Dragon Ball Z on things right next to you.

So we're paring things down. A lot. We don't have, need, or even want a bajillion clans of vampires, or fifteen tribes of werewolves. There should be few enough flavors of things that all the players can remember what the differences between them are. Ideally, people should be able to play whatever supernatural guys they want, sort of like the League of Extraordinary Gentleman; but in practice you have to put explicit limitations on what is part of the story or things get all weird. Like with Martian invasions and stuff. A story that doesn't have specific exclusions does not truly have any specific inclusions. It's not really a story at all at that point, it's a mess.

It is important to note that you can't take everything from myth and legend and cram it into a story. I'm not saying that your story will be completely incoherent, although of course it will be. I'm saying that you are literally incapable of doing that. The Vampire Book is an encyclopedia of just vampire lore from various cultures and it is literally over nine hundred pages long. And we're not talking about character backgrounds or rules text or any of the other crap that we know eats up word count like you wouldn't believe. We're talking about just a bare list of facts by mythical origin. So it is imperative not only that you acknowledge that you're going to have to cut things down to a manageable amount, but also that you establish specifically what is off limits and what's fair game.
--- End quote ---

gilwen:
on of the things I love about the nwod is that the base book is specificaly mortal and there is a line for basically mortals. There are still the big bad voodoo guys (mages, vamps, werewolves, fae, etc) but you don't need those lines. Something else I love is that the rules are now unified. Same base character generation but each main title is now a template and they are mutually exclusive ( you can't have a mage/vamp/werewolf).

 The hunter line and the genericaly branded WOD has things you can use without ever touching those other main title books. When I decided to use the nwod I specifically wanted to avoid using Mage. Love the system but in practice it's not sometihng I'm will to sit down, learn, and then teach to my players for our infrequent gatherings.

Gil

Navigation

[0] Message Index

[*] Previous page

Go to full version