The Dresden Files > DFRPG
&%#ing Death Curses.
Harlan Quinn:
How are you going to implement these in games? You are sure to have player characters fighting against NPC wizards, so how are you going to keep curses a real threat without ruining game play for the cursed players?
How much "power" does a death curse have? Can they warp reality on a major scale? Example:The curse erases the memory/records of a person's existence from the world. Or is it more limited? Example:For each day that passes, the cursed ages one year.
Or is it a matter of the power level of the cursing wizard?
iago:
We're working on it, but your level of apparent stress about them is far out of proportion with the size of the problem. We have several ways we could address it, and most of them will be easy and likely to create something that's fun for the player rather than "ruinous".
skakid:
Unless there is an incredibly perfect method to deal with these provided by the designers (which no doubt there will be). I as a GM will negotiate the effects with a player.
Death doesn't happen all that much in my campaigns and when it does it's usually a session stopper. That would give the player and I an option to negotiate, what I would deem an appropriate level of power for his character to have unleashed on a foe.
You'll note that Death Curses can't always kill an enemy so I might prevent the death of a major villian, but if there has been a particularly nasty henchman or "2nd in charge" that the player would want to unleash their curse on I'd most certainly allow that.
From what I've seen of SotC it seems as if the ability to negotiate story elements will be important.
Matrix Refugee (formerly Morraeon):
--- Quote from: skakid on January 12, 2009, 07:34:38 PM ---You'll note that Death Curses can't always kill an enemy so I might prevent the death of a major villian, but if there has been a particularly nasty henchman or "2nd in charge" that the player would want to unleash their curse on I'd most certainly allow that.
--- End quote ---
Mm, think of Harry's mother putting the death curse on Raith... talk about a fate worse than death, ow. That and unless there's a "perma-death" for the character, the death curse might be a moot point.
ludomaniac:
--- Quote ---How much "power" does a death curse have? Can they warp reality on a major scale? Example:The curse erases the memory/records of a person's existence from the world. Or is it more limited? Example:For each day that passes, the cursed ages one year.
--- End quote ---
Good Lord, man, what kind of gamemaster do you have? What terrible things has he done to you? "OK Harlan, I want you to point to the places on the dolly where the bad man touched your character..." ;)
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